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FTE/SERVER: Forcefully ensure clients are always networked to server
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@ -1017,6 +1017,10 @@ void() PutClientInServer =
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else
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else
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SpectatorSpawn();
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SpectatorSpawn();
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// Force the client to always be networked to other clients, even when
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// outside of the same PVS.
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self.pvsflags |= PVSF_IGNOREPVS;
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#endif // FTE
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#endif // FTE
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GameRestart_ResetPerkaColas();
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GameRestart_ResetPerkaColas();
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