FTE/SERVER: Forcefully ensure clients are always networked to server

This commit is contained in:
cypress 2024-07-04 14:44:41 -07:00
parent be9796f3f5
commit e1267b3c2a

View file

@ -1017,6 +1017,10 @@ void() PutClientInServer =
else
SpectatorSpawn();
// Force the client to always be networked to other clients, even when
// outside of the same PVS.
self.pvsflags |= PVSF_IGNOREPVS;
#endif // FTE
GameRestart_ResetPerkaColas();