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SERVER: Allow Zombies to jog on Round 2
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1 changed files with 2 additions and 2 deletions
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@ -1589,13 +1589,13 @@ void(entity szombie) SetUpHitBoxes =
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void(entity szombie) SetZombieWalk =
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void(entity szombie) SetZombieWalk =
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{
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{
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local float walk1Percent,walk2Percent,walk3Percent,jogPercent;
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float walk1Percent, walk2Percent, walk3Percent, jogPercent;
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walk1Percent = walk2Percent = walk3Percent = ((rounds < 3) ? 1 : 0);//1/x denotes walk types
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walk1Percent = walk2Percent = walk3Percent = ((rounds < 3) ? 1 : 0);//1/x denotes walk types
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walk1Percent += ((rounds >= 3 && rounds <= 7) ? (((-0.5 * rounds)/3) + 1.2) : 0);
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walk1Percent += ((rounds >= 3 && rounds <= 7) ? (((-0.5 * rounds)/3) + 1.2) : 0);
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walk2Percent = walk3Percent = walk1Percent;
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walk2Percent = walk3Percent = walk1Percent;
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jogPercent = walk1Percent + ((rounds >= 3 && rounds < 6) ? (((0.5*rounds)/3) - 0.2) : 0);
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jogPercent = walk1Percent + ((rounds >= 2 && rounds < 6) ? (((0.5*rounds)/3) - 0.2) : 0);
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jogPercent += ((rounds >= 6 && rounds <= 10) ? (0.6 + ((rounds - 7) / (-5))) : 0);
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jogPercent += ((rounds >= 6 && rounds <= 10) ? (0.6 + ((rounds - 7) / (-5))) : 0);
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//Dividing up the walks
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//Dividing up the walks
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