Restored PF_GetSoundLen in QC

This commit is contained in:
Tyler Young 2023-01-22 19:51:41 -05:00
parent 89a5a7e076
commit dc0c3136c5

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@ -210,7 +210,7 @@ void (string s)
entity (entity e) nextent = #47; // for looping through all ents
//void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
void () ChangeYaw = #49; // turn towards self.ideal_yaw
//float (string name) getSoundLen = #50;
float (string name) GetSoundLen = #50;
vector (vector v) vectoangles = #51;
void (float to, float f) WriteByte = #52;
void (float to, float f) WriteChar = #53;