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Restored PF_GetSoundLen in QC
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@ -210,7 +210,7 @@ void (string s)
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entity (entity e) nextent = #47; // for looping through all ents
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entity (entity e) nextent = #47; // for looping through all ents
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//void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
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//void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
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void () ChangeYaw = #49; // turn towards self.ideal_yaw
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void () ChangeYaw = #49; // turn towards self.ideal_yaw
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//float (string name) getSoundLen = #50;
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float (string name) GetSoundLen = #50;
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vector (vector v) vectoangles = #51;
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vector (vector v) vectoangles = #51;
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void (float to, float f) WriteByte = #52;
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void (float to, float f) WriteByte = #52;
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void (float to, float f) WriteChar = #53;
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void (float to, float f) WriteChar = #53;
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