Add nuke flash color option

This commit is contained in:
katniny 2025-03-03 06:05:40 -07:00
parent a61c23b5c7
commit d7e3298038
2 changed files with 22 additions and 24 deletions

View file

@ -1,8 +1,9 @@
string menu_accesibility_buttons[4] = {"ac_hitm", "ac_text", "ac_apply", "ac_back"};
string menu_accesibility_buttons[5] = {"ac_hitm", "ac_text", "ac_nukefla", "ac_apply", "ac_back"};
float menu_accessibility_init;
float current_hitmarker;
float current_nukeflash;
string(string prev_id) Menu_Accessibility_GetNextButton =
{
@ -47,6 +48,7 @@ string(string next_id) Menu_Accessibility_GetPreviousButton =
void() Menu_Accessibility_StoreCurrentSettings =
{
current_hitmarker = cvar("cl_hitmarkers");
current_nukeflash = cvar("cl_nukeflashcolor");
}
void() Menu_Accessibility_ApplySettings =
@ -68,6 +70,13 @@ void() Menu_Accessibility_UpdateHitmarkers =
cvar_set("cl_hitmarkers", ftos(current_hitmarker));
};
void() Menu_Accessibility_UpdateNukeFlash =
{
Menu_PlaySound(MENU_SND_ENTER);
current_nukeflash = !current_nukeflash;
cvar_set("cl_nukeflashcolor", ftos(current_nukeflash));
};
void() Menu_Accessibility =
{
if (!menu_accessibility_init)
@ -90,6 +99,16 @@ void() Menu_Accessibility =
Menu_Button(2, "ac_text", "TEXT BACKDROP", "Opacity of backdrop for text elements on HUD.") ? 0 : 0;
Menu_CvarSlider(2, [0, 1, 20], "cl_textopacity", false, false);
// Nuke flash color
Menu_Button(3, "ac_nukefla", "NUKE FLASH COLOR", "Adjust the color of the nuke flash for better visibility.") ? Menu_Accessibility_UpdateNukeFlash() : 0;
string nukeflash_string = "";
switch(current_nukeflash) {
case 0: nukeflash_string = "WHITE"; break;
case 1: nukeflash_string = "BLACK"; break;
default: break;
}
Menu_DrawOptionValue(3, nukeflash_string);
Menu_DrawDivider(12.25);
Menu_Button(-2, "ac_apply", "APPLY", "Save & Apply Settings.") ? Menu_Accessibility_ApplySettings() : 0;
Menu_Button(-1, "ac_back", "BACK", "Return to Configuration Menu.") ? current_menu = MENU_OPTIONS : 0;

View file

@ -18,7 +18,6 @@ void() Menu_Control_StoreCurrentSettings =
}
current_invert = (cvar("m_pitch") == 0.022);
current_sprintoggle = (cvar("togglesprint") == 1);
};
void() Menu_Control_Init =
@ -55,17 +54,6 @@ void() Menu_Control_InvertLook =
localcmd("m_pitch -0.022\n");
};
void() Menu_Control_ToggleSprint =
{
Menu_PlaySound(MENU_SND_ENTER);
current_sprintoggle = !current_sprintoggle;
if (current_sprintoggle)
localcmd("togglesprint 1\n");
else
localcmd("togglesprint 0\n");
};
void() Menu_Control_ApplySettings =
{
localcmd("vid_reload\nsaveconfig user_settings.cfg\n");
@ -142,17 +130,8 @@ void() Menu_Control =
}
Menu_DrawOptionValue(3, invert_string);
Menu_Button(4, "cm_togsp", "TOGGLE SPRINT", "Toggle sprinting on press, or hold to sprint.") ? Menu_Control_ToggleSprint() : 0;
string sprintoggle_string = "";
switch(current_sprintoggle) {
case 0: sprintoggle_string = "HOLD"; break;
case 1: sprintoggle_string = "TOGGLE"; break;
default: break;
}
Menu_DrawOptionValue(4, sprintoggle_string);
Menu_Button(5, "cm_gpad", "GAMEPAD", "Gamepad specific options.") ? current_menu = MENU_GAMEPAD : 0;
Menu_Button(6, "cm_bind", "BINDINGS", "Change Input Bindings.") ? current_menu = MENU_BINDINGS : 0;
Menu_Button(4, "cm_gpad", "GAMEPAD", "Gamepad specific options.") ? current_menu = MENU_GAMEPAD : 0;
Menu_Button(5, "cm_bind", "BINDINGS", "Change Input Bindings.") ? current_menu = MENU_BINDINGS : 0;
Menu_DrawDivider(12.25);
Menu_Button(-2, "cm_apply", "APPLY", "Save & Apply Settings.") ? Menu_Control_ApplySettings() : 0;