SERVER: Move scoped weapons closer to camera on aim; reduce time-till-scope

This commit is contained in:
cypress 2024-06-15 18:33:22 -07:00
parent 8b06b68c21
commit d2a54c5b78
2 changed files with 4 additions and 4 deletions

View file

@ -143,7 +143,7 @@ void() W_AimIn =
} }
if (WepDef_HasSniperScore(self.weapon)) if (WepDef_HasSniperScore(self.weapon))
self.scopetime = time + 0.3; self.scopetime = time + 0.2;
// Even if the weapon is scoped, we should still initialize // Even if the weapon is scoped, we should still initialize
// the Zoom factor of one so it begins moving into position. // the Zoom factor of one so it begins moving into position.

View file

@ -1537,7 +1537,7 @@ float GetWeaponWalkSpeed(float perks, float weapon)
/* /*
=========================== ===========================
Weapon PSP ADS Declarations Weapon ADS Declarations
=========================== ===========================
*/ */
// x: left/right // x: left/right
@ -1559,7 +1559,7 @@ vector GetWeaponADSOfs(float wep) =
return [-5295.9, 3206.9, -5000]; return [-5295.9, 3206.9, -5000];
case W_KAR_SCOPE: case W_KAR_SCOPE:
case W_HEADCRACKER: case W_HEADCRACKER:
return [-5286, 706.1, 0]; return [-5286, 706.1, -1500];
case W_THOMPSON: case W_THOMPSON:
case W_GIBS: case W_GIBS:
return [-6200.3, 3407.6, -800]; return [-6200.3, 3407.6, -800];
@ -1617,7 +1617,7 @@ vector GetWeaponADSOfs(float wep) =
return [-8000, 3020, -6500]; return [-8000, 3020, -6500];
case W_PTRS: case W_PTRS:
case W_PENETRATOR: case W_PENETRATOR:
return [-7200, 906.9, 0]; return [-7200, 906.9, -6500];
case W_PANZER: case W_PANZER:
case W_LONGINUS: case W_LONGINUS:
return [-7679.2, 2900, -20000]; return [-7679.2, 2900, -20000];