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SERVER: Adjust 'Oops' achievement to trigger near death
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2 changed files with 2 additions and 2 deletions
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@ -111,7 +111,7 @@ void() Achievement_Init =
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Achievement_Create(4, "the_f_bomb", "The F Bomb", "Use the Nuke Power-Up to kill a single Zombie");
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Achievement_Create(5, "no_perks_no_problem", "No Perks? No Problem", "Survive an entire Round without Perks past Round 15 or higher");
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Achievement_Create(6, "dipsomaniac", "Dipsomaniac", "Hold all Perk-A-Colas at once in a single Game");
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Achievement_Create(7, "oops", "Oops!", "Die from fall damage");
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Achievement_Create(7, "oops", "Oops!", "Nearly die from fall damage");
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Achievement_Create(8, "abstinence_program", "Abstinence Program", "Survive to Round 10 without taking any enemy damage");
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Achievement_Create(9, "pro_gamer_move", "Pro-Gamer Move", "Die on Round 1 with no Ammo remaining");
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Achievement_Create(10, "spinning_plates", "Spinning Plates", "Keep entry points Barricaded all the way to Round 10");
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@ -2170,7 +2170,7 @@ void() CheckPlayer =
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DamageHandler (self, other, damage, S_ZOMBIE);
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if (self.health <= 10)
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if (self.health <= 5)
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GiveAchievement(7, self);
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}
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