SERVER: Adjust 'Oops' achievement to trigger near death

This commit is contained in:
cypress 2023-08-26 09:35:35 -04:00
parent 2fb30fe14c
commit c9c8c31012
2 changed files with 2 additions and 2 deletions

View File

@ -111,7 +111,7 @@ void() Achievement_Init =
Achievement_Create(4, "the_f_bomb", "The F Bomb", "Use the Nuke Power-Up to kill a single Zombie");
Achievement_Create(5, "no_perks_no_problem", "No Perks? No Problem", "Survive an entire Round without Perks past Round 15 or higher");
Achievement_Create(6, "dipsomaniac", "Dipsomaniac", "Hold all Perk-A-Colas at once in a single Game");
Achievement_Create(7, "oops", "Oops!", "Die from fall damage");
Achievement_Create(7, "oops", "Oops!", "Nearly die from fall damage");
Achievement_Create(8, "abstinence_program", "Abstinence Program", "Survive to Round 10 without taking any enemy damage");
Achievement_Create(9, "pro_gamer_move", "Pro-Gamer Move", "Die on Round 1 with no Ammo remaining");
Achievement_Create(10, "spinning_plates", "Spinning Plates", "Keep entry points Barricaded all the way to Round 10");

View File

@ -2170,7 +2170,7 @@ void() CheckPlayer =
DamageHandler (self, other, damage, S_ZOMBIE);
if (self.health <= 10)
if (self.health <= 5)
GiveAchievement(7, self);
}