SERVER: Fix Aim Down Sights after Pack-A-Punching

This commit is contained in:
cypress 2023-09-15 10:04:08 -04:00
parent 56567d7e30
commit c659a649f9

View file

@ -1136,7 +1136,7 @@ void PapSendOut() {
self.nextthink = time + 15; self.nextthink = time + 15;
self.think = reset_pap; self.think = reset_pap;
} }
void() W_PlayTakeOut;
void PapUpgrade(entity pap, entity buyer) { void PapUpgrade(entity pap, entity buyer) {
entity tempe; entity tempe;
string modelname; string modelname;
@ -1196,7 +1196,8 @@ void PapUpgrade(entity pap, entity buyer) {
self.isBuying = true; self.isBuying = true;
Set_W_Frame (0, 39, 2.0, 0, 0, W_TakeOut, "models/machines/v_pap.mdl", true, S_BOTH); SwitchWeapon(self.weapon);
Set_W_Frame (0, 39, 2.0, 0, 0, W_PlayTakeOut, "models/machines/v_pap.mdl", true, S_BOTH);
self.weapon2model = ""; self.weapon2model = "";
UpdateV2model(self.weapon2model, 0); UpdateV2model(self.weapon2model, 0);