Fixing updateLimb AGAIN

just works now
This commit is contained in:
Tyler Young 2022-12-27 23:15:29 -05:00
parent 278e5f1eff
commit c52c16f9b7

View file

@ -726,6 +726,7 @@ void Parse_Damage () = // DO NOT TOUCH
body_ent.usedent = self; body_ent.usedent = self;
body_ent.bleedingtime = time + 2; body_ent.bleedingtime = time + 2;
updateLimb (body_ent.head.owner, 0, world);
} }
} }
@ -747,7 +748,7 @@ void Parse_Damage () = // DO NOT TOUCH
body_ent.larm.solid = SOLID_NOT; body_ent.larm.solid = SOLID_NOT;
setmodel(body_ent.larm,""); setmodel(body_ent.larm,"");
body_ent.larm.frame = 0; body_ent.larm.frame = 0;
//updateLimb (body_ent.larm.owner, 1, world); updateLimb (body_ent.larm.owner, 1, world);
} }
body_ent.larm.washit = 0; body_ent.larm.washit = 0;
@ -767,7 +768,7 @@ void Parse_Damage () = // DO NOT TOUCH
body_ent.rarm.solid = SOLID_NOT; body_ent.rarm.solid = SOLID_NOT;
setmodel(body_ent.rarm,""); setmodel(body_ent.rarm,"");
body_ent.rarm.frame = 0; body_ent.rarm.frame = 0;
//updateLimb (body_ent.rarm.owner, 2, world); updateLimb (body_ent.rarm.owner, 2, world);
} }
body_ent.rarm.washit = 0; body_ent.rarm.washit = 0;