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CLIENT: No longer bob while ADS
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1 changed files with 7 additions and 12 deletions
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@ -251,14 +251,9 @@ void() Update_Vmodel =
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//Walk bob
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if (getstatf(STAT_WEAPONZOOM)) { //ADS bob
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weapon_bob_factor_x = 0;
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weapon_bob_factor_y = 0.4;
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weapon_bob_factor_z = 0.2;
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weapon_bob_factor_z_coef = 0.1;
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dampening_factor_x = 0.1*sin(time*weapon_bob_factor_x);
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dampening_factor_y = 0.1*cos(time*weapon_bob_factor_y);
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dampening_factor_z = 0.1*sin(time*weapon_bob_factor_z);
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weapon_bob_factor = '0 0 0';
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dampening_factor = weapon_bob_factor;
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weapon_bob_factor_z_coef = 0;
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} else if (K_FORWARDDOWN || K_BACKDOWN || K_LEFTDOWN || K_RIGHTDOWN && !getstatf(STAT_WEAPONZOOM)) {
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weapon_bob_factor_x = 8;
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weapon_bob_factor_y = 8;
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@ -268,7 +263,7 @@ void() Update_Vmodel =
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dampening_factor_x = 0.2*sin(time*weapon_bob_factor_x);
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dampening_factor_y = 0.2*cos(time*weapon_bob_factor_y);
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dampening_factor_z = 0.2*sin(time*weapon_bob_factor_z);
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} else { //Still bob
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} else if (!getstatf(STAT_WEAPONZOOM)){ //Still bob
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// Naievil -- stupid ass calcs...
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// Basically we have a dampening factor per offset and we have to decrease it back down to zero
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