diff --git a/source/client/main.qc b/source/client/main.qc index dc04b5b..a54b676 100644 --- a/source/client/main.qc +++ b/source/client/main.qc @@ -251,15 +251,10 @@ void() Update_Vmodel = //Walk bob if (getstatf(STAT_WEAPONZOOM)) { //ADS bob - weapon_bob_factor_x = 0; - weapon_bob_factor_y = 0.4; - weapon_bob_factor_z = 0.2; - weapon_bob_factor_z_coef = 0.1; - - dampening_factor_x = 0.1*sin(time*weapon_bob_factor_x); - dampening_factor_y = 0.1*cos(time*weapon_bob_factor_y); - dampening_factor_z = 0.1*sin(time*weapon_bob_factor_z); - } else if (K_FORWARDDOWN || K_BACKDOWN || K_LEFTDOWN || K_RIGHTDOWN && !getstatf(STAT_WEAPONZOOM)) { + weapon_bob_factor = '0 0 0'; + dampening_factor = weapon_bob_factor; + weapon_bob_factor_z_coef = 0; + } else if (K_FORWARDDOWN || K_BACKDOWN || K_LEFTDOWN || K_RIGHTDOWN && !getstatf(STAT_WEAPONZOOM)) { weapon_bob_factor_x = 8; weapon_bob_factor_y = 8; weapon_bob_factor_z = 13.4; @@ -268,7 +263,7 @@ void() Update_Vmodel = dampening_factor_x = 0.2*sin(time*weapon_bob_factor_x); dampening_factor_y = 0.2*cos(time*weapon_bob_factor_y); dampening_factor_z = 0.2*sin(time*weapon_bob_factor_z); - } else { //Still bob + } else if (!getstatf(STAT_WEAPONZOOM)){ //Still bob // Naievil -- stupid ass calcs... // Basically we have a dampening factor per offset and we have to decrease it back down to zero @@ -373,10 +368,10 @@ void() Update_Vmodel = ads = getstatf(STAT_WEAPONZOOM); //get the zoomtoggle value if(ads == 1) - { + { vmodel_currentpos += (adsoffset * 0.15 * 128) * frametime; vmodel_currentpos += offset*0.025; - vmodel.origin = vmodel_currentpos + adsoffset; + vmodel.origin = vmodel_currentpos + adsoffset; } else if (ads == 2) {