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Server: PaP Sound no longer uses ATTN_NONE
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@ -1856,7 +1856,7 @@ void PapUpgrade(entity pap, entity buyer) {
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self.fire_delay = self.reload_delay = 4.5 + time;
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self.fire_delay = self.reload_delay = 4.5 + time;
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sound(self,CHAN_WEAPON,"sounds/machines/papsound.wav",1,ATTN_NONE);
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sound(self,CHAN_WEAPON,"sounds/machines/papsound.wav",1,ATTN_NORM);
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pap.weapon = self.weapon;
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pap.weapon = self.weapon;
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