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SERVER/CLIENT: Print name of downed/revived players via broadcasts
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parent
e1a11cbcb7
commit
c042f4d479
6 changed files with 32 additions and 8 deletions
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@ -94,6 +94,7 @@ float crosshair_spread_time;
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float zoom_2_time;
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float broadcast_time;
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float broadcast_type;
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string broadcast_string;
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float weaponframetime;
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float weapon2frametime;
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@ -1187,12 +1187,15 @@ void() HUD_Broadcast = {
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float health = getstatf(STAT_HEALTH);
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switch(broadcast_type) {
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case 2: broadcast_msg = "A Player needs to be revived"; break;
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default: broadcast_msg = "benis"; break;
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case 2: broadcast_msg = strcat(broadcast_string, " needs to be revived"); break;
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case 3: broadcast_msg = strcat(broadcast_string, " is reviving you"); break;
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default: break;
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}
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float print_width = stringwidth (broadcast_msg, 0, [0.015*g_width, 0.015*g_width, 0]);
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float x = (g_width - print_width)/2;
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if (broadcast_type == 2 && health > 19)
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if (broadcast_msg != "")
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drawstring([x, g_height/2, 0], broadcast_msg, [0.015*g_width, 0.015*g_width, 0], [1, 1, 1], 1, 0);
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}
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@ -1005,6 +1005,7 @@ noref void() CSQC_Parse_Event =
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case EVENT_BROADCAST:
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broadcast_time = readbyte();
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broadcast_type = readbyte();
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broadcast_string = readstring();
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break;
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case EVENT_POINTUPDATE:
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float playernum = readbyte();
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@ -177,7 +177,7 @@ void(string to, float skin) UpdateV2model =
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#endif
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}
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void(float broadcast_time, float type) BroadcastMessage =
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void(entity who, float broadcast_time, float type, string str) BroadcastMessageToClient =
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{
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#ifndef HANDHELD
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#ifndef NX
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@ -185,6 +185,22 @@ void(float broadcast_time, float type) BroadcastMessage =
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WriteByte(MSG_MULTICAST, EVENT_BROADCAST);
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WriteByte(MSG_MULTICAST, broadcast_time);
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WriteByte(MSG_MULTICAST, type);
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WriteString(MSG_MULTICAST, str);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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#endif
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#endif
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}
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void(float broadcast_time, float type, string str) BroadcastMessage =
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{
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#ifndef HANDHELD
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#ifndef NX
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_BROADCAST);
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WriteByte(MSG_MULTICAST, broadcast_time);
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WriteByte(MSG_MULTICAST, type);
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WriteString(MSG_MULTICAST, str);
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multicast('0 0 0', MULTICAST_ALL);
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#endif
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@ -221,7 +221,7 @@ void() GetDown =
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self.requirespower = point_difference;
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// Broadcast that the player has downed.
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BroadcastMessage(time + 3, 2);
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BroadcastMessage(time + 3, 2, self.netname);
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// Reset state
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self.velocity = self.zoom = 0;
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@ -2304,7 +2304,10 @@ void() CheckPlayer =
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useprint (self, 13, 0, 0);
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if (self.button7 && !ent.invoke_revive) {
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centerprint(ent, "Another player is reviving you...");
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// Broadcast that they're being revived
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BroadcastMessageToClient(ent, time + 0.1, 3, self.netname);
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ent.beingrevived = true;
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if (!self.progress_bar_percent) {
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