SERVER: Adjust timing for grenade priming

This commit is contained in:
cypress 2023-09-14 15:15:57 -04:00
parent 8fba00e0e7
commit bfc60fac84

View file

@ -1462,7 +1462,7 @@ void() W_ThrowGrenade =
makevectors (self.v_angle);
nade.velocity = v_forward*800;
nade.velocity = v_forward*1400;
nade.avelocity = '400 -400 400';
@ -1537,11 +1537,11 @@ void() W_Grenade =
if (self.sprinting)
W_SprintStop();
Set_W_Frame (0, 2, 0, 0, GRENADE, checkHold, "models/weapons/grenade/v_grenade.mdl", true, S_RIGHT);
Set_W_Frame (0, 2, 0.6, 0, GRENADE, checkHold, "models/weapons/grenade/v_grenade.mdl", true, S_RIGHT);
sound (self, CHAN_WEAPON, "sounds/weapons/grenade/prime.wav", 1, ATTN_NORM);
self.primary_grenades -= 1;
self.reload_delay2 = self.fire_delay2 = self.throw_delay = self.reload_delay = self.fire_delay = time + 6;
self.grenade_delay = time + 5;
self.grenade_delay = time + 5.6;
self.seminade = true;
}