SERVER: Properly set Hellhounds alight

This commit is contained in:
cypress 2023-11-21 12:52:20 -05:00
parent 8a2310026e
commit b7e2914d7f

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@ -58,26 +58,26 @@ void() dog_walkanim12 =[ $dogwalk12, Dog_Walk_Setup ] {Dog_Think();Zombie_Walk(
// DOG IDLE
// 19-24
$frame dogstand1 dogstand2 dogstand3 dogstand4 dogstand5 dogstand6
void() dog_idleanim =[ $dogstand1, dog_idleanim2 ] {self.frame = 19;};
void() dog_idleanim2 =[ $dogstand2, dog_idleanim3 ] {self.frame = 20;};
void() dog_idleanim3 =[ $dogstand3, dog_idleanim4 ] {self.frame = 21;};
void() dog_idleanim4 =[ $dogstand4, dog_idleanim5 ] {self.frame = 22;};
void() dog_idleanim5 =[ $dogstand5, dog_idleanim6 ] {self.frame = 23;};
void() dog_idleanim6 =[ $dogstand6, dog_idleanim ] {self.frame = 24;};
void() dog_idleanim =[ $dogstand1, dog_idleanim2 ] {Dog_Think();self.frame = 19;};
void() dog_idleanim2 =[ $dogstand2, dog_idleanim3 ] {Dog_Think();self.frame = 20;};
void() dog_idleanim3 =[ $dogstand3, dog_idleanim4 ] {Dog_Think();self.frame = 21;};
void() dog_idleanim4 =[ $dogstand4, dog_idleanim5 ] {Dog_Think();self.frame = 22;};
void() dog_idleanim5 =[ $dogstand5, dog_idleanim6 ] {Dog_Think();self.frame = 23;};
void() dog_idleanim6 =[ $dogstand6, dog_idleanim ] {Dog_Think();self.frame = 24;};
// DOG MELEE
// 25-34
$frame dogmelee1 dogmelee2 dogmelee3 dogmelee4 dogmelee5 dogmelee6 dogmelee7 dogmelee8 dogmelee9 dogmelee10
void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Zombie_Walk(0);self.frame = 25;};
void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Zombie_Walk(0);self.frame = 26;};
void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Zombie_Walk(0);self.frame = 27;};
void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Zombie_Walk(0);self.frame = 28;};
void() dog_meleeanim5 =[ $dogmelee5, dog_meleeanim6 ] {Zombie_Walk(0);self.frame = 29;};
void() dog_meleeanim6 =[ $dogmelee6, dog_meleeanim7 ] {Zombie_Walk(0);zombie_attack2();self.frame = 30;};
void() dog_meleeanim7 =[ $dogmelee7, dog_meleeanim8 ] {Zombie_Walk(0);self.frame = 31;};
void() dog_meleeanim8 =[ $dogmelee8, dog_meleeanim9 ] {Zombie_Walk(0);self.frame = 32;};
void() dog_meleeanim9 =[ $dogmelee9, dog_meleeanim10 ] {Zombie_Walk(0);self.frame = 33;};
void() dog_meleeanim10 =[ $dogmelee10, dog_runanim ] {Zombie_Walk(0);self.frame = 34;};
void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Dog_Think();Zombie_Walk(0);self.frame = 25;};
void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Dog_Think();Zombie_Walk(0);self.frame = 26;};
void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Dog_Think();Zombie_Walk(0);self.frame = 27;};
void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Dog_Think();Zombie_Walk(0);self.frame = 28;};
void() dog_meleeanim5 =[ $dogmelee5, dog_meleeanim6 ] {Dog_Think();Zombie_Walk(0);self.frame = 29;};
void() dog_meleeanim6 =[ $dogmelee6, dog_meleeanim7 ] {Dog_Think();Zombie_Walk(0);zombie_attack2();self.frame = 30;};
void() dog_meleeanim7 =[ $dogmelee7, dog_meleeanim8 ] {Dog_Think();Zombie_Walk(0);self.frame = 31;};
void() dog_meleeanim8 =[ $dogmelee8, dog_meleeanim9 ] {Dog_Think();Zombie_Walk(0);self.frame = 32;};
void() dog_meleeanim9 =[ $dogmelee9, dog_meleeanim10 ] {Dog_Think();Zombie_Walk(0);self.frame = 33;};
void() dog_meleeanim10 =[ $dogmelee10, dog_runanim ] {Dog_Think();Zombie_Walk(0);self.frame = 34;};
// DOG DEATH
// 35 - 36
@ -136,6 +136,21 @@ void() Dog_Think =
// Charge...
else
self.walktype = 2;
// Play particles if we're on fire
if (self.onfire) {
#ifdef FTE
te_flamejet(self.origin, v_up*8, 10);
#else
particle (self.origin, v_up*8, 0, 0);
#endif // FTE
}
}
float dogCount;
@ -172,10 +187,7 @@ void() Dog_Death = {
Spawn_Powerup(self.origin + '0 0 12', PU_MAXAMMO);
}
float r = random();
// explode chance
if (r < 0.75 || self.electro_targeted == true) {
if (self.onfire || self.electro_targeted) {
self.frame = 0;
setmodel(self, "models/sprites/explosion.spr");
sound (self, CHAN_VOICE, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
@ -183,6 +195,8 @@ void() Dog_Death = {
} else {
dog_deathanim();
}
self.onfire = 0;
};
@ -324,6 +338,7 @@ void(entity where) spawn_a_dogB =
sdog.th_walk = Dog_Walk_Setup;
sdog.outside = FALSE;
sdog.iszomb = 1;
sdog.onfire = (random() > 0.5);
sdog.th_melee = dog_meleeanim;
sdog.th_idle = dog_idleanim;