mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-25 21:31:28 +00:00
SERVER: Properly set Hellhounds alight
This commit is contained in:
parent
8a2310026e
commit
b7e2914d7f
1 changed files with 35 additions and 20 deletions
|
@ -58,26 +58,26 @@ void() dog_walkanim12 =[ $dogwalk12, Dog_Walk_Setup ] {Dog_Think();Zombie_Walk(
|
|||
// DOG IDLE
|
||||
// 19-24
|
||||
$frame dogstand1 dogstand2 dogstand3 dogstand4 dogstand5 dogstand6
|
||||
void() dog_idleanim =[ $dogstand1, dog_idleanim2 ] {self.frame = 19;};
|
||||
void() dog_idleanim2 =[ $dogstand2, dog_idleanim3 ] {self.frame = 20;};
|
||||
void() dog_idleanim3 =[ $dogstand3, dog_idleanim4 ] {self.frame = 21;};
|
||||
void() dog_idleanim4 =[ $dogstand4, dog_idleanim5 ] {self.frame = 22;};
|
||||
void() dog_idleanim5 =[ $dogstand5, dog_idleanim6 ] {self.frame = 23;};
|
||||
void() dog_idleanim6 =[ $dogstand6, dog_idleanim ] {self.frame = 24;};
|
||||
void() dog_idleanim =[ $dogstand1, dog_idleanim2 ] {Dog_Think();self.frame = 19;};
|
||||
void() dog_idleanim2 =[ $dogstand2, dog_idleanim3 ] {Dog_Think();self.frame = 20;};
|
||||
void() dog_idleanim3 =[ $dogstand3, dog_idleanim4 ] {Dog_Think();self.frame = 21;};
|
||||
void() dog_idleanim4 =[ $dogstand4, dog_idleanim5 ] {Dog_Think();self.frame = 22;};
|
||||
void() dog_idleanim5 =[ $dogstand5, dog_idleanim6 ] {Dog_Think();self.frame = 23;};
|
||||
void() dog_idleanim6 =[ $dogstand6, dog_idleanim ] {Dog_Think();self.frame = 24;};
|
||||
|
||||
// DOG MELEE
|
||||
// 25-34
|
||||
$frame dogmelee1 dogmelee2 dogmelee3 dogmelee4 dogmelee5 dogmelee6 dogmelee7 dogmelee8 dogmelee9 dogmelee10
|
||||
void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Zombie_Walk(0);self.frame = 25;};
|
||||
void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Zombie_Walk(0);self.frame = 26;};
|
||||
void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Zombie_Walk(0);self.frame = 27;};
|
||||
void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Zombie_Walk(0);self.frame = 28;};
|
||||
void() dog_meleeanim5 =[ $dogmelee5, dog_meleeanim6 ] {Zombie_Walk(0);self.frame = 29;};
|
||||
void() dog_meleeanim6 =[ $dogmelee6, dog_meleeanim7 ] {Zombie_Walk(0);zombie_attack2();self.frame = 30;};
|
||||
void() dog_meleeanim7 =[ $dogmelee7, dog_meleeanim8 ] {Zombie_Walk(0);self.frame = 31;};
|
||||
void() dog_meleeanim8 =[ $dogmelee8, dog_meleeanim9 ] {Zombie_Walk(0);self.frame = 32;};
|
||||
void() dog_meleeanim9 =[ $dogmelee9, dog_meleeanim10 ] {Zombie_Walk(0);self.frame = 33;};
|
||||
void() dog_meleeanim10 =[ $dogmelee10, dog_runanim ] {Zombie_Walk(0);self.frame = 34;};
|
||||
void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Dog_Think();Zombie_Walk(0);self.frame = 25;};
|
||||
void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Dog_Think();Zombie_Walk(0);self.frame = 26;};
|
||||
void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Dog_Think();Zombie_Walk(0);self.frame = 27;};
|
||||
void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Dog_Think();Zombie_Walk(0);self.frame = 28;};
|
||||
void() dog_meleeanim5 =[ $dogmelee5, dog_meleeanim6 ] {Dog_Think();Zombie_Walk(0);self.frame = 29;};
|
||||
void() dog_meleeanim6 =[ $dogmelee6, dog_meleeanim7 ] {Dog_Think();Zombie_Walk(0);zombie_attack2();self.frame = 30;};
|
||||
void() dog_meleeanim7 =[ $dogmelee7, dog_meleeanim8 ] {Dog_Think();Zombie_Walk(0);self.frame = 31;};
|
||||
void() dog_meleeanim8 =[ $dogmelee8, dog_meleeanim9 ] {Dog_Think();Zombie_Walk(0);self.frame = 32;};
|
||||
void() dog_meleeanim9 =[ $dogmelee9, dog_meleeanim10 ] {Dog_Think();Zombie_Walk(0);self.frame = 33;};
|
||||
void() dog_meleeanim10 =[ $dogmelee10, dog_runanim ] {Dog_Think();Zombie_Walk(0);self.frame = 34;};
|
||||
|
||||
// DOG DEATH
|
||||
// 35 - 36
|
||||
|
@ -136,6 +136,21 @@ void() Dog_Think =
|
|||
// Charge...
|
||||
else
|
||||
self.walktype = 2;
|
||||
|
||||
// Play particles if we're on fire
|
||||
if (self.onfire) {
|
||||
|
||||
#ifdef FTE
|
||||
|
||||
te_flamejet(self.origin, v_up*8, 10);
|
||||
|
||||
#else
|
||||
|
||||
particle (self.origin, v_up*8, 0, 0);
|
||||
|
||||
#endif // FTE
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
float dogCount;
|
||||
|
@ -172,10 +187,7 @@ void() Dog_Death = {
|
|||
Spawn_Powerup(self.origin + '0 0 12', PU_MAXAMMO);
|
||||
}
|
||||
|
||||
float r = random();
|
||||
|
||||
// explode chance
|
||||
if (r < 0.75 || self.electro_targeted == true) {
|
||||
if (self.onfire || self.electro_targeted) {
|
||||
self.frame = 0;
|
||||
setmodel(self, "models/sprites/explosion.spr");
|
||||
sound (self, CHAN_VOICE, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
|
||||
|
@ -183,6 +195,8 @@ void() Dog_Death = {
|
|||
} else {
|
||||
dog_deathanim();
|
||||
}
|
||||
|
||||
self.onfire = 0;
|
||||
};
|
||||
|
||||
|
||||
|
@ -324,6 +338,7 @@ void(entity where) spawn_a_dogB =
|
|||
sdog.th_walk = Dog_Walk_Setup;
|
||||
sdog.outside = FALSE;
|
||||
sdog.iszomb = 1;
|
||||
sdog.onfire = (random() > 0.5);
|
||||
|
||||
sdog.th_melee = dog_meleeanim;
|
||||
sdog.th_idle = dog_idleanim;
|
||||
|
|
Loading…
Reference in a new issue