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SERVER: Wall Chalk should trigger 'first raise'
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0e3a08206f
commit
b2dbc03f06
1 changed files with 5 additions and 10 deletions
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@ -129,8 +129,6 @@ void () WallWeapon_TouchTrigger =
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{
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{
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entity oldent;
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entity oldent;
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float tempf, tempf1, tempf2, tempf3;
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float tempf, tempf1, tempf2, tempf3;
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float startframe,endframe;
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string modelname;
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float wcost;
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float wcost;
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@ -411,16 +409,13 @@ void () WallWeapon_TouchTrigger =
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other.currentmag = getWeaponMag(self.weapon);
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other.currentmag = getWeaponMag(self.weapon);
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tempe = self;
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tempe = self;
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self = other;
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self = other;
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startframe = GetFrame(self.weapon,TAKE_OUT_START);
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endframe = GetFrame(self.weapon,TAKE_OUT_END);
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modelname = GetWeaponModel(self.weapon, 0);
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if (self.weapon != W_KAR_SCOPE && self.weapon != W_HEADCRACKER && !IsDualWeapon(self.weapon)) {
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self.weapon2model = "";
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}
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SwitchWeapon(self.weapon);
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SwitchWeapon(self.weapon);
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Set_W_Frame (startframe, endframe, 0, 0, 0, SUB_Null, modelname, false, S_BOTH);//FIXME
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if (GetFrame(self.weapon, FIRST_TAKE_START) != 0)
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Weapon_PlayViewModelAnimation(ANIM_FIRST_TAKE, SUB_Null, 0);
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else
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Weapon_PlayViewModelAnimation(ANIM_TAKE_OUT, SUB_Null, 0);
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#ifndef FTE
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#ifndef FTE
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