FTE: Small Weapon ADS tweaks

This commit is contained in:
Steam Deck User 2023-02-08 12:43:23 -05:00
parent d28699f37c
commit b27b3e0ca9

View file

@ -1369,7 +1369,7 @@ vector GetWeaponADSPos(float wep) {
switch (wep) {
case W_COLT:
return [-2.99, 2.77, 0.92];
return [-2.99, 2.67, 0.92];
case W_KAR:
case W_ARMAGEDDON:
return [-2.19, 2.67, 1.5];
@ -1378,10 +1378,10 @@ vector GetWeaponADSPos(float wep) {
return [0.5, 3.03, 1.63];
case W_357:
case W_KILLU:
return [-2.6, 4.12, 0.5];
return [-2.6, 4.10, 0.5];
case W_BAR:
case W_WIDOW:
return [2.7, 1.88, 1.27];
return [2.7, 1.90, 1.27];
case W_BROWNING:
case W_ACCELERATOR:
return [-1.6, 7.7, 6.5];
@ -1409,10 +1409,10 @@ vector GetWeaponADSPos(float wep) {
return [0.01, 5.65, 3.25];
case W_MP5K:
case W_KOLLIDER:
return [-5.19, 5.15, 2.80];
return [-5.19, 5.15, 2.75];
case W_MG:
case W_BARRACUDA:
return [-2.0, 3.4, 1.84];
return [-2.0, 3.35, 1.84];
case W_PPSH:
case W_REAPER:
return [-2.0, 3.68, 1.5];
@ -1424,13 +1424,13 @@ vector GetWeaponADSPos(float wep) {
return [-9.79, 4.86, 1.54];
case W_TRENCH:
case W_GUT:
return [0, 2.85, 1.4];
return [0, 2.80, 1.1];
case W_M2:
case W_FIW:
return [0, 0.89, 0.82];
case W_RAY:
case W_PORTER:
return [-1.50, 6.40, 0.87];
return [-1.50, 6.25, 0.87];
default:
return [0, 0, 0];
}