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FTE: Small Weapon ADS tweaks
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1 changed files with 7 additions and 7 deletions
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@ -1369,7 +1369,7 @@ vector GetWeaponADSPos(float wep) {
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switch (wep) {
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case W_COLT:
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return [-2.99, 2.77, 0.92];
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return [-2.99, 2.67, 0.92];
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case W_KAR:
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case W_ARMAGEDDON:
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return [-2.19, 2.67, 1.5];
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@ -1378,10 +1378,10 @@ vector GetWeaponADSPos(float wep) {
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return [0.5, 3.03, 1.63];
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case W_357:
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case W_KILLU:
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return [-2.6, 4.12, 0.5];
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return [-2.6, 4.10, 0.5];
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case W_BAR:
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case W_WIDOW:
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return [2.7, 1.88, 1.27];
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return [2.7, 1.90, 1.27];
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case W_BROWNING:
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case W_ACCELERATOR:
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return [-1.6, 7.7, 6.5];
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@ -1409,10 +1409,10 @@ vector GetWeaponADSPos(float wep) {
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return [0.01, 5.65, 3.25];
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case W_MP5K:
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case W_KOLLIDER:
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return [-5.19, 5.15, 2.80];
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return [-5.19, 5.15, 2.75];
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case W_MG:
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case W_BARRACUDA:
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return [-2.0, 3.4, 1.84];
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return [-2.0, 3.35, 1.84];
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case W_PPSH:
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case W_REAPER:
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return [-2.0, 3.68, 1.5];
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@ -1424,13 +1424,13 @@ vector GetWeaponADSPos(float wep) {
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return [-9.79, 4.86, 1.54];
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case W_TRENCH:
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case W_GUT:
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return [0, 2.85, 1.4];
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return [0, 2.80, 1.1];
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case W_M2:
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case W_FIW:
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return [0, 0.89, 0.82];
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case W_RAY:
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case W_PORTER:
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return [-1.50, 6.40, 0.87];
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return [-1.50, 6.25, 0.87];
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default:
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return [0, 0, 0];
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}
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