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SERVER: Mitigate dual wield ammo duplication
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@ -275,6 +275,11 @@ void() W_TakeOut =
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void(float side) W_Give_Ammo =
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{
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// Prevent ammo duplication when we have a low reserve
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// amount when attempting to reload a Dual Wield weapon.
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if (self.weapons[0].weapon_reserve == 0)
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return;
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float ammo_shot, max_mag, loadammo;
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max_mag = getWeaponMag(self.weapon);
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