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SERVER: Set Waypoint sprites to EF_FULLBRIGHT explicitly
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28b25b42dc
commit
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5 changed files with 8 additions and 1 deletions
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@ -63,6 +63,7 @@ void () Create_New_Waypoint =
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setmodel(new_way, "models/way/normal_way.spr");
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new_way.classname = "waypoint";
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new_way.effects = EF_FULLBRIGHT;
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new_way.waynum = ftos(way_count + 1);
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new_way.targetname = strzone(new_way.targetname);
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@ -499,7 +500,7 @@ void (vector here, float which, string special, string trg, string trg2, string
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if (cvar("waypoint_mode"))
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setmodel(new_way, "models/way/normal_way.spr");
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new_way.classname = "waypoint";
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new_way.effects = EF_FULLBRIGHT;
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new_way.waynum = ftos(which);
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dprint ("Created waypoint ");
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dprint (new_way.waynum);
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@ -580,6 +581,7 @@ void() Load_Waypoints
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if (h == "waypoint") {
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new_way = spawn();
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new_way.solid = SOLID_TRIGGER;
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new_way.effects = EF_FULLBRIGHT;
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new_way.model = "models/way/normal_way.spr";
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setmodel(new_way, "models/way/normal_way.spr");
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new_way.classname = "waypoint";
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@ -740,6 +742,7 @@ void() Load_Waypoints_Legacy
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entity new_way = spawn();
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new_way.solid = SOLID_TRIGGER;
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new_way.touch = creator_way_touch;
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new_way.effects = EF_FULLBRIGHT;
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new_way.classname = "waypoint";
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new_way.waynum = ftos(which);
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new_way.targets[0] = trg;
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@ -399,6 +399,7 @@ void LoadWaypointData() {
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new_way.solid = SOLID_TRIGGER;
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setmodel(new_way, "models/way/normal_way.spr");
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new_way.effects = EF_FULLBRIGHT;
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new_way.classname = "waypoint";
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new_way.touch = creator_way_touch;
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@ -214,6 +214,7 @@ void () Create_New_Waypoint =
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setmodel(new_way, "models/way/normal_way.spr");
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new_way.classname = "waypoint";
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new_way.effects = EF_FULLBRIGHT;
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tempe = find (world, classname, "waypoint");
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while (tempe)
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@ -1654,6 +1654,7 @@ void(float i) spawnSingleZombEnt =
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zSpawn.goaldummy = spawn();
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if (cvar("developer")) {
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setmodel(zSpawn.goaldummy, "models/way/normal_way.spr");
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zSpawn.goaldummy.effects = EF_FULLBRIGHT;
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}
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@ -110,6 +110,7 @@ void() Compat_TryLoadBetaWaypoints =
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if (waypoint_mode) {
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entity new_way = spawn();
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new_way.solid = SOLID_TRIGGER;
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new_way.effects = EF_FULLBRIGHT;
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new_way.touch = creator_way_touch;
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new_way.classname = "waypoint";
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new_way.waynum = ftos(way_id);
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