CLIENT: Font kerning implementation

This commit is contained in:
cypress 2024-09-11 19:12:20 -07:00
parent 626ac9039e
commit a9d4c96430
5 changed files with 301 additions and 209 deletions

View file

@ -11,6 +11,7 @@ shared_defs.qc
sound_enhanced.qc
weapon_stats.qc
defs/custom.qc
draw.qc
menu.qc
achievements.qc
hud.qc

94
source/client/draw.qc Normal file
View file

@ -0,0 +1,94 @@
/*
client/draw.qc
Enhanced CSQC 2D Drawing Code
Copyright (C) 2021-2024 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
int font_kerningamount[96];
// ! " # $ % & ' ( ) * _ , - . / 0
// 1 2 3 4 5 6 7 8 9 : ; < = > ? @
// A B C D E F G H I J K L M N O P
// Q R S T U V W X Y Z [ \ ] ^ _ `
// a b c d e f g h i j k l m n o p
// q r s t u v w x y z { | } ~
int font_kerningamount[96];
void InitKerningMap(void)
{
// Initialize the kerning amount as 8px for each
// char in the event we cant load the file.
for(int i = 0; i < 96; i++) {
font_kerningamount[i] = 8;
}
int kerning_map = fopen("gfx/kerning_map.txt", FILE_READ);
if (kerning_map == -1) {
return;
}
tokenize(fgets(kerning_map));
for(int i = 0; i < 96 * 2; i += 2) {
font_kerningamount[i / 2] = stof(argv(i));
}
fclose(kerning_map);
}
float(string text, float size) getTextWidth =
{
int width = 0;
for(int i = 0; i < strlen(text); i++) {
float chr = str2chr(text, i);
// Hooray for variable-spacing!
if (chr == ' ')
width += 4 * (size/8);
else if (chr < 33 || chr > 126)
width += 8 * (size/8);
else
width += (font_kerningamount[(chr - 33)] + 1) * (size/8);
}
return width;
}
void(vector position, string text, vector size, vector rgb, float alpha, float drawflag) Draw_String =
{
int x, y;
x = position_x;
y = position_y;
for(int i = 0; i < strlen(text); i++) {
float chr = str2chr(text, i);
drawcharacter([x, y], chr, size, rgb, alpha, drawflag);
// Hooray for variable-spacing!
if (chr == ' ')
x += 4 * (size_x/8);
else if (chr < 33 || chr > 126)
x += 8 * (size_x/8);
else
x += (font_kerningamount[(chr - 33)] + 1) * (size_x/8);
}
};

View file

@ -86,17 +86,13 @@ void(float width, float height) HUD_Health =
void(float width, float height) HUD_Ammo =
{
local float ammo, curmag, benis, benis2;
float ammo, curmag;
string ammostring, ammostring_1, ammostring_2;
vector color;
curmag = getstatf(STAT_CURRENTMAG);
ammo = getstatf(STAT_AMMO);
benis = strlen(ftos(ammo));
benis2 = strlen(ftos(curmag));
benis = benis + benis2;
if (W_IsLowAmmo(getstatf(STAT_ACTIVEWEAPON), getstatf(STAT_CURRENTMAG), true))
color = [215/255, 0, 0];
else
@ -112,16 +108,16 @@ void(float width, float height) HUD_Ammo =
float curmag2 = getstatf(STAT_CURRENTMAG2);
ammostring = strcat(ftos(curmag2), " ", ftos(curmag), "/", ftos(ammo));
float x2 = (g_width - GetUltraWideOffset()) - 62 - stringwidth(ammostring, 0, [12, 12]);
drawstring([x2, g_height - 29], ammostring, [12, 12], [1,1,1], 1, 0);
float x2 = (g_width - GetUltraWideOffset()) - 62 - getTextWidth(ammostring, 12);
Draw_String([x2, g_height - 29], ammostring, [12, 12], [1,1,1], 1, 0);
} else {
ammostring_1 = ftos(curmag);
ammostring_2 = strcat("/", ftos(ammo));
string weapon_ammo_string = strcat(ftos(curmag), "/", ftos(ammo));
float x = (g_width - GetUltraWideOffset()) - 62 - stringwidth(weapon_ammo_string, 0, [12, 12]);
float x = (g_width - GetUltraWideOffset()) - 62 - getTextWidth(weapon_ammo_string, 12);
drawstring([x, g_height - 29], ammostring_1, [12, 12], color, 1, 0);
drawstring([x + stringwidth(ammostring_1, 0, [12, 12]), g_height - 29], ammostring_2, [12, 12], color_2, 1, 0);
Draw_String([x, g_height - 29], ammostring_1, [12, 12], color, 1, 0);
Draw_String([x + getTextWidth(ammostring_1, 12), g_height - 29], ammostring_2, [12, 12], color_2, 1, 0);
}
}
@ -191,8 +187,8 @@ void() HUD_AmmoString =
}
}
float x = (g_width/2) - (stringwidth(message, 0, [12, 12])/2);
drawstring([x, g_height/2 + 40, 0], message, [12, 12, 0], textcolor, ammoopac, 0);
float x = (g_width/2) - (getTextWidth(message, 12)/2);
Draw_String([x, g_height/2 + 40, 0], message, [12, 12, 0], textcolor, ammoopac, 0);
}
/*******************
@ -241,7 +237,7 @@ void(float amount, float playernum) RegisterPointChange =
}
// determine the width of the text string
point_elements[index].string_width = stringwidth(point_elements[index].text_string, 0, [12, 12]);
point_elements[index].string_width = getTextWidth(point_elements[index].text_string, 12);
// generate a velocity
point_elements[index].y_velocity = random()/4;
@ -300,7 +296,7 @@ void(float pwidth, float width, float height, float playernum) PointUpdate =
}
if (point_elements[i].difference != 0 && point_elements[i].opacity > 0) {
drawstring([pwidth - point_elements[i].string_width - point_elements[i].x_position,
Draw_String([pwidth - point_elements[i].string_width - point_elements[i].x_position,
point_elements[i].y_position], point_elements[i].text_string, [12, 12],
POINT_DIFF_COLOR, point_elements[i].opacity, 0);
}
@ -332,15 +328,15 @@ void(float width, float height) HUD_Points =
default: TEXTCOLOR = [1, 1, 1]; break;
}
pointwidth = stringwidth(ftos(client.points), 0, [12, 12]);
pointwidth = getTextWidth(ftos(client.points), 12);
x = (99 - pointwidth)/2 + GetUltraWideOffset();
if ((i + 1) == getstatf(STAT_PLAYERNUM)) {
drawpic([3 + GetUltraWideOffset(), g_height - 97 - (i * 25)], "gfx/hud/moneyback.tga", [96, 24], [1,1,1], 1);
drawstring([x, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
Draw_String([x, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
} else {
drawpic([-7 + GetUltraWideOffset(), g_height - 97 - (i * 25)], "gfx/hud/moneyback_condensed.tga", [96, 24], [1,1,1], 1);
drawstring([x - 9, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
Draw_String([x - 9, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
}
PointUpdate(x + 70, width, height, i + 1);
@ -360,7 +356,7 @@ void(float width, float height) HUD_CharacterName =
alpha = (nameprint_time - time);
}
drawstring([x, height - 92 - ((getstatf(STAT_PLAYERNUM) - 1) * 25)], character_name, [12, 12], [1, 1, 1], alpha, 0);
Draw_String([x, height - 92 - ((getstatf(STAT_PLAYERNUM) - 1) * 25)], character_name, [12, 12], [1, 1, 1], alpha, 0);
}
/*******************
@ -389,11 +385,11 @@ void(float width, float height) HUD_Grenades =
betties_text_color = [1, 1, 1];
drawpic([g_width - 3 - 56 - GetUltraWideOffset(), g_height - 50], "gfx/hud/frag.tga", [32, 32], [1, 1, 1], 1);
drawstring([g_width - 3 - 38 - GetUltraWideOffset(), g_height - 29], ftos(grenades), [12, 12], grenade_text_color, 1, 0);
Draw_String([g_width - 3 - 38 - GetUltraWideOffset(), g_height - 29], ftos(grenades), [12, 12], grenade_text_color, 1, 0);
if (betties != -1) {
drawpic([g_width - 3 - 28 - GetUltraWideOffset(), g_height - 50], "gfx/hud/betty.tga", [32, 32], [1, 1, 1], 1);
drawstring([g_width - 3 - 10 - GetUltraWideOffset(), g_height - 29], ftos(betties), [12, 12], betties_text_color, 1, 0);
Draw_String([g_width - 3 - 10 - GetUltraWideOffset(), g_height - 29], ftos(betties), [12, 12], betties_text_color, 1, 0);
}
}
@ -446,8 +442,8 @@ void(float width, float height) HUD_Rounds =
ralpha = 1;
}
pwidth = stringwidth("Round", 0, [24, 24])/2;
drawstring([(g_width/2) - pwidth, g_height/2 - 70], "Round", [24, 24], [1, rcolor, rcolor], ralpha, 0);
pwidth = getTextWidth("Round", 24)/2;
Draw_String([(g_width/2) - pwidth, g_height/2 - 70], "Round", [24, 24], [1, rcolor, rcolor], ralpha, 0);
rcolor -= frametime/2.5;
if (rcolor < 0) {
@ -466,10 +462,10 @@ void(float width, float height) HUD_Rounds =
}
}
drawstring([3 + GetUltraWideOffset(), g_height/2 + 24], chaptertitle, [12, 12], [1, 1, 1], localpha, 0);
drawstring([3 + GetUltraWideOffset(), g_height/2 + 36], location, [12, 12], [1, 1, 1], localpha, 0);
drawstring([3 + GetUltraWideOffset(), g_height/2 + 48], date, [12, 12], [1, 1, 1], localpha, 0);
drawstring([3 + GetUltraWideOffset(), g_height/2 + 60], person, [12, 12], [1, 1, 1], localpha, 0);
Draw_String([3 + GetUltraWideOffset(), g_height/2 + 24], chaptertitle, [12, 12], [1, 1, 1], localpha, 0);
Draw_String([3 + GetUltraWideOffset(), g_height/2 + 36], location, [12, 12], [1, 1, 1], localpha, 0);
Draw_String([3 + GetUltraWideOffset(), g_height/2 + 48], date, [12, 12], [1, 1, 1], localpha, 0);
Draw_String([3 + GetUltraWideOffset(), g_height/2 + 60], person, [12, 12], [1, 1, 1], localpha, 0);
}
if (rounds_change == 1)//this is the rounds icon at the middle of the screen
@ -961,99 +957,99 @@ void(float width, float height) HUD_Useprint =
usestring = "";
break;
case 1://door
usestring = strcat("Hold ",usespace, " to open Door");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to open Door");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 2://debris
usestring = strcat("Hold ",usespace, " to remove Debris");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to remove Debris");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 3://ammo
usestring = strcat("Hold ",usespace, " to buy Ammo for ", GetWeaponName(useprint_weapon));
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to buy Ammo for ", GetWeaponName(useprint_weapon));
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 4://weapon
usestring = strcat("Hold ",usespace, " to buy ", GetWeaponName(useprint_weapon));
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to buy ", GetWeaponName(useprint_weapon));
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 5://window
usestring = strcat("Hold ",usespace, " to Rebuild Barrier");
usestring = strcat("Hold ",usespace, " to Rebuild Barrier");
break;
case 6://box
usestring = strcat("Hold ",usespace, " for Mystery Box");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " for Mystery Box");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 7://box take
usestring = strcat("Hold ",usespace, " for ", GetWeaponName(useprint_weapon));
usestring = strcat("Hold ",usespace, " for ", GetWeaponName(useprint_weapon));
break;
case 8://power
usestring = "The Power must be Activated first";
break;
case 9://perk
usestring = strcat("Hold ",usespace, " to buy ", GetPerkName(useprint_weapon));
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to buy ", GetPerkName(useprint_weapon));
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 10://turn on power
usestring = strcat("Hold ",usespace, " to Turn On the Power");
usestring = strcat("Hold ",usespace, " to Turn On the Power");
break;
case 11://turn on trap
usestring = strcat("Hold ",usespace, " to Activate the Trap");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to Activate the Trap");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 12://packapunch
usestring = strcat("Hold ",usespace, " to Pack-a-Punch");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ",usespace, " to Pack-a-Punch");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 13://revive
usestring = strcat("Hold ",usespace, " to Revive Player");
usestring = strcat("Hold ",usespace, " to Revive Player");
break;
case 14://use teleporter (free)
usestring = strcat("Hold ", usespace, " to use Teleporter");
usestring = strcat("Hold ", usespace, " to use Teleporter");
break;
case 15://use teleporter (cost)
usestring = strcat("Hold ", usespace, " to use Teleporter");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ", usespace, " to use Teleporter");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
case 16://tp cooldown
usestring = "Teleporter is cooling down";
break;
case 17://link
usestring = strcat("Hold ", usespace, " to initate link to pad");
usestring = strcat("Hold ", usespace, " to initate link to pad");
break;
case 18://no link
usestring = "Link not active";
break;
case 19://finish link
usestring = strcat("Hold ", usespace, " to link pad with core");
usestring = strcat("Hold ", usespace, " to link pad with core");
break;
case 20://buyable ending
usestring = strcat("Hold ", usespace, " to End the Game");
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
usestring = strcat("Hold ", usespace, " to End the Game");
usecost = strcat("[Cost: ", ftos(useprint_cost), "]");
break;
default:
usestring = "This should not happen you dum fuck"; //yikes
break;
}
print_width = stringwidth (usestring, 0, [12, 12]);
print_width = getTextWidth(usestring, 12);
x = (width - print_width)/2;
drawstring([x, g_height/2 + 65, 0], usestring, [12, 12, 0], [1, 1, 1], 1, 0);
Draw_String([x, g_height/2 + 65, 0], usestring, [12, 12, 0], [1, 1, 1], 1, 0);
// Draw "Cost" text.
if (usecost != "") {
float cost_width = stringwidth(usecost, 0, [12, 12]);
float cost_width = getTextWidth(usecost, 12);
float x3 = (width - cost_width)/2;
drawstring([x3, g_height/2 + 78, 0], usecost, [12, 12, 0], [1, 1, 1], 1, 0);
Draw_String([x3, g_height/2 + 78, 0], usecost, [12, 12, 0], [1, 1, 1], 1, 0);
}
// Draw highlighted usebutton
if (substring(usestring, 0, 4) == "Hold") {
button_width = x + stringwidth ("Hold ", 0, [12, 12, 0]);
button_width = x + getTextWidth("Hold ", 12);
if (Key_IsControllerGlyph(usebutton))
Key_DrawControllerGlyph([button_width - 5, g_height/2 + 60], usebutton, [22, 22]);
else
drawstring([button_width, g_height/2 + 65, 0], usebutton, [12, 12, 0], [1, 1, 0], 1, 0);
Draw_String([button_width, g_height/2 + 65, 0], usebutton, [12, 12, 0], [1, 1, 0], 1, 0);
}
}
@ -1177,8 +1173,8 @@ void(float width, float height) HUD_Weaponstring =
{
string weaponstring;
weaponstring = GetWeaponName(getstatf(STAT_ACTIVEWEAPON));
float x = g_width - 62 - stringwidth(weaponstring, 0, [12, 12]);
drawstring([x - GetUltraWideOffset(), g_height - 49], weaponstring, [12, 12], [1, 1, 1], 1, 0);
float x = g_width - 62 - getTextWidth(weaponstring, 12);
Draw_String([x - GetUltraWideOffset(), g_height - 49], weaponstring, [12, 12], [1, 1, 1], 1, 0);
}
/*********************
@ -1211,19 +1207,19 @@ void(float width, float height) HUD_BouncingBetty =
activate_string = strcat("Press ", betty_space, " to place a");
activate_string2 = "Bouncing Betty";
top_x = (g_width/2) - (stringwidth(activate_string, 0, [12, 12])/2);
bot_x = (g_width/2) - (stringwidth(activate_string2, 0, [12, 12])/2);
top_x = (g_width/2) - (getTextWidth(activate_string, 12)/2);
bot_x = (g_width/2) - (getTextWidth(activate_string2, 12)/2);
drawstring([top_x, g_height - 303], activate_string, [12, 12], [1, 1, 1], 1, 0);
drawstring([bot_x, g_height - 289], activate_string2, [12, 12], [1, 1, 1], 1, 0);
Draw_String([top_x, g_height - 303], activate_string, [12, 12], [1, 1, 1], 1, 0);
Draw_String([bot_x, g_height - 289], activate_string2, [12, 12], [1, 1, 1], 1, 0);
// Draw the highlighted button
but_x = top_x + stringwidth("Press ", 0, [12, 12, 0]);
but_x = top_x + getTextWidth("Press ", 12);
if (Key_IsControllerGlyph(betty_key))
Key_DrawControllerGlyph([but_x - 5, g_height - 308], betty_key, [22, 22]);
else
drawstring([but_x, g_height - 303], betty_key, [12, 12], [1, 1, 0], 1, 0);
Draw_String([but_x, g_height - 303], betty_key, [12, 12], [1, 1, 0], 1, 0);
}
/*******************
@ -1250,9 +1246,8 @@ void(float width, float height) HUD_Progressbar =
drawfill ([bar_x - 1, bar_y - 1, 0], [bar_width+2, bar_height, 0], [0, 0, 0], 0.4, 0);
drawfill ([bar_x, bar_y, 0], [bar_width * percent, bar_height-2, 0], [1, 1, 1], 0.4, 0);
float x = (g_width/2) - (stringwidth("Reviving...", 0, [12, 12])/2);
drawstring([x, g_height - 105], "Reviving...", [12, 12], [1, 1, 1], 1, 0);
float x = (g_width/2) - (getTextWidth("Reviving...", 12)/2);
Draw_String([x, g_height - 105], "Reviving...", [12, 12], [1, 1, 1], 1, 0);
}
/*******************
@ -1382,8 +1377,8 @@ void() Draw_Crosshair =
}
// Area of Effect (o)
else if (crosshair_value == 2) {
float circle_offset = stringwidth("O", 0, [14, 14])/2;
drawstring([g_width/2 - circle_offset, g_height/2 - circle_offset], "O", [14, 14], crosshair_color, 1, 0);
float circle_offset = getTextWidth("O", 14)/2;
Draw_String([g_width/2 - circle_offset, g_height/2 - circle_offset], "O", [14, 14], crosshair_color, 1, 0);
}
// Dot crosshair (.)
else if (crosshair_value == 3) {
@ -1461,11 +1456,11 @@ void() HUD_Broadcast =
break;
}
float print_width = stringwidth (broadcast_msg, 0, [0.015*g_width, 0.015*g_width, 0]);
float print_width = getTextWidth(broadcast_msg, 0.015*g_width);
float x = (g_width - print_width)/2;
if (broadcast_msg != "")
drawstring([x, g_height/2, 0], broadcast_msg, [0.015*g_width, 0.015*g_width, 0], [1, 1, 1], 1, 0);
Draw_String([x, g_height/2, 0], broadcast_msg, [0.015*g_width, 0.015*g_width, 0], [1, 1, 1], 1, 0);
};
void() HUD_Scores =
@ -1476,8 +1471,8 @@ void() HUD_Scores =
if(serverkey("constate") != "disconnected")
{
// Headers
drawstring([g_width/2 + 15, 175], "Points", [12, 12], TEXTCOLOR, 1, 0);
drawstring([g_width/2 + 170, 175], "Kills", [12, 12], TEXTCOLOR, 1, 0);
Draw_String([g_width/2 + 15, 175], "Points", [12, 12], TEXTCOLOR, 1, 0);
Draw_String([g_width/2 + 170, 175], "Kills", [12, 12], TEXTCOLOR, 1, 0);
for (int i = 0; i < 4; i = i + 1)
{
@ -1512,17 +1507,17 @@ void() HUD_Scores =
// Name
string player_name = getplayerkeyvalue(i, "name");
drawstring([g_width/2 - 245, 200 + (30 * i)], player_name, [12, 12], TEXTCOLOR, 1, 0);
Draw_String([g_width/2 - 245, 200 + (30 * i)], player_name, [12, 12], TEXTCOLOR, 1, 0);
// Points
float point_width = stringwidth(ftos(client.points), 0, [12, 12]);
float point_width = getTextWidth(ftos(client.points), 12);
float point_x = ((g_width/2) - (point_width)/2) + 52;
drawstring([point_x, 200 + (30 * i)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
Draw_String([point_x, 200 + (30 * i)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
// Kills
float kill_width = stringwidth(ftos(client.points), 0, [12, 12]);
float kill_width = getTextWidth(ftos(client.kills), 12);
float kill_x = ((g_width/2) - (kill_width)/2) + 210;
drawstring([kill_x, 200 + (30 * i)], ftos(client.kills), [12, 12], TEXTCOLOR, 1, 0);
Draw_String([kill_x, 200 + (30 * i)], ftos(client.kills), [12, 12], TEXTCOLOR, 1, 0);
}
}
}
@ -1539,11 +1534,11 @@ void() HUD_Endgame = {
survive = strcat("You Survived ", ftos(rounds), round);
float game_over_width = stringwidth(game_over, 0, [24, 24]);
drawstring([g_width/2 - game_over_width/2, 100], game_over, [24, 24], [1, 1, 1], 1, 0);
float game_over_width = getTextWidth(game_over, 24);
Draw_String([g_width/2 - game_over_width/2, 100], game_over, [24, 24], [1, 1, 1], 1, 0);
float survive_width = stringwidth(survive, 0, [18, 18]);
drawstring([g_width/2 - survive_width/2, 135], survive, [18, 18], [1, 1, 1], 1, 0);
float survive_width = getTextWidth(survive, 18);
Draw_String([g_width/2 - survive_width/2, 135], survive, [18, 18], [1, 1, 1], 1, 0);
HUD_Scores();
}
@ -1604,7 +1599,7 @@ void(float width, float height) HUD_MaxAmmo =
float text_alpha = 1;
float string_width = stringwidth(maxammo_string, 0, [14, 14]);
float string_width = getTextWidth(maxammo_string, 14);
float pos_x = (width - string_width)/2;
float pos_y;
@ -1629,7 +1624,7 @@ void(float width, float height) HUD_MaxAmmo =
text_alpha = 1 - percent_time;
}
drawstring([pos_x, pos_y, 0], maxammo_string, [14, 14], [1, 1, 1], text_alpha, 0);
Draw_String([pos_x, pos_y, 0], maxammo_string, [14, 14], [1, 1, 1], text_alpha, 0);
};
float achievement_init;
@ -1650,8 +1645,8 @@ void(float width, float height) HUD_Achievements = {
}
drawstring([0.2*width, achievement_ypos*height, 0], "ACHIEVEMENT GET!", [0.015*width, 0.015*width, 0], [1, 1, 0], 1, 0);
drawstring([0.2*width, achievement_desc_ypos*height, 0], achievements[active_achievement].name, [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.2*width, achievement_ypos*height, 0], "ACHIEVEMENT GET!", [0.015*width, 0.015*width, 0], [1, 1, 0], 1, 0);
Draw_String([0.2*width, achievement_desc_ypos*height, 0], achievements[active_achievement].name, [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawpic([0.005*width, achievement_img_ypos*height,0], achievements[active_achievement].img, [0.16*width, 0.08*width, 0], [1,1,1], 1);
if (achievement_time <= 120) {
@ -1695,16 +1690,16 @@ string(float index) GetButtonString =
void(float width, float height) HUD_Waypoint =
{
drawstring([0.015*width, 0.015*height, 0], "WAYPOINT MODE", [0.030*width, 0.030*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.015*height, 0], "WAYPOINT MODE", [0.030*width, 0.030*width, 0], [1, 1, 1], 1, 0);
drawfill([0.015*width, 0.035*height + height*0.035, 0], [strlen("WAYPOINT MODE")*0.030*width, 0.005*width, 0], [1, 1,1], 1, 0);
drawstring([0.015*width, 0.095*height, 0], strcat("Press ", GetButtonString(100), " to Create a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.125*height, 0], strcat("Press ", GetButtonString(9), " to Select a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.155*height, 0], strcat("Press ", GetButtonString(101), " to Link a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.185*height, 0], strcat("Press ", GetButtonString(11), " to Remove a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.215*height, 0], strcat("Press ", GetButtonString(7), " to Move a Waypoint Here"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.245*height, 0], strcat("Press ", GetButtonString(10), " to Create a Special Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.275*height, 0], strcat("Press ", "=", " to load map waypoints"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
drawstring([0.015*width, 0.305*height, 0], strcat("Press ", "-", " to save current waypoints"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.095*height, 0], strcat("Press ", GetButtonString(100), " to Create a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.125*height, 0], strcat("Press ", GetButtonString(9), " to Select a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.155*height, 0], strcat("Press ", GetButtonString(101), " to Link a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.185*height, 0], strcat("Press ", GetButtonString(11), " to Remove a Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.215*height, 0], strcat("Press ", GetButtonString(7), " to Move a Waypoint Here"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.245*height, 0], strcat("Press ", GetButtonString(10), " to Create a Special Waypoint"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.275*height, 0], strcat("Press ", "=", " to load map waypoints"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
Draw_String([0.015*width, 0.305*height, 0], strcat("Press ", "-", " to save current waypoints"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
}
void(float width, float height) HUD_PlayerNames =
@ -1736,7 +1731,7 @@ void(float width, float height) HUD_PlayerNames =
if (player_origin == '0 0 48')
continue;
screen_position_x -= stringwidth(text, 0, [8, 8])/2;
screen_position_x -= getTextWidth(text, 8)/2;
switch(i) {
case 1: text_color = TEXT_LIGHTBLUE; break;
@ -1746,7 +1741,7 @@ void(float width, float height) HUD_PlayerNames =
}
if (screen_position_z > 0)
drawstring(screen_position, text, [8, 8], text_color, 1, 0);
Draw_String(screen_position, text, [8, 8], text_color, 1, 0);
}
}
@ -1814,7 +1809,7 @@ void(float width, float height) HUD_StopWatch =
stopwatch = strcat(hr, ":", min, ":", sec);
drawstring([width - (strlen(stopwatch) * 12) - 2, 2], stopwatch, [12, 12], TEXT_ORANGE, 1, 0);
Draw_String([width - (getTextWidth(stopwatch, 12)) - 2, 2], stopwatch, [12, 12], TEXT_ORANGE, 1, 0);
}
void(float width, float height) HUD_RoundStopWatch =
@ -1834,7 +1829,7 @@ void(float width, float height) HUD_RoundStopWatch =
stopwatch = strcat(hr, ":", min, ":", sec);
drawstring([width - (strlen(stopwatch) * 12) - 2, 16], stopwatch, [12, 12], [1, 1, 1], 1, 0);
Draw_String([width - (getTextWidth(stopwatch, 12)) - 2, 16], stopwatch, [12, 12], [1, 1, 1], 1, 0);
}
/*******************

View file

@ -190,6 +190,8 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
for(float i = 0; i < zombie_skins.length; i++) {
deltalisten(zombie_skins[i], SetZombieSkinning, 0);
}
InitKerningMap();
};
noref void() CSQC_WorldLoaded =

View file

@ -1090,12 +1090,12 @@ void(float index) Update_Button =
if (buttons[index].gray_out == 0) {
if(buttons[index].active > 0) {
drawstring(pos, buttons[index].text, [14, 14], [1, 0, 0], 1, 0);
Draw_String(pos, buttons[index].text, [14, 14], [1, 0, 0], 1, 0);
} else {
drawstring(pos, buttons[index].text, [14, 14], [1, 1, 1], 1, 0);
Draw_String(pos, buttons[index].text, [14, 14], [1, 1, 1], 1, 0);
}
} else {
drawstring(pos, buttons[index].text, [14, 14], [0.25, 0.25, 0.25], 1, 0);
Draw_String(pos, buttons[index].text, [14, 14], [0.25, 0.25, 0.25], 1, 0);
}
@ -1214,7 +1214,7 @@ void() Draw_Extra_Main =
}
// Draw desc
drawstring([6, g_height - 42, 0], main_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], main_desc, [12, 12], [1, 1, 1], 1, 0);
// Social Links
// Discord doesn't allow permanant invites anymore, "bummer"..
@ -1235,8 +1235,8 @@ void() Draw_Extra_Main =
advert_text = "patreon.com/cypressimplex";
}
drawfill([cursor_pos_x - (strlen(advert_text) * 10) - 5, cursor_pos_y + 2], [strlen(advert_text) * 10, 10], [0, 0, 0], 0.90);
drawstring([cursor_pos_x - (strlen(advert_text) * 10) - 5, cursor_pos_y + 2], advert_text, [10, 10], [1, 1, 0], 1, 0);
drawfill([cursor_pos_x - (getTextWidth(advert_text, 10)) - 5, cursor_pos_y + 2], [getTextWidth(advert_text, 10), 10], [0, 0, 0], 0.90);
Draw_String([cursor_pos_x - (getTextWidth(advert_text, 10)) - 5, cursor_pos_y + 2], advert_text, [10, 10], [1, 1, 0], 1, 0);
}
}
@ -1246,11 +1246,11 @@ void() Draw_Extra_Join =
// Server ID
drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 75], temp_server_name, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 75], temp_server_name, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy so user knows they're editing their name.
if (editing_server_id) {
drawstring([320 + (strlen(temp_server_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
Draw_String([320 + (strlen(temp_server_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Password
@ -1260,11 +1260,11 @@ void() Draw_Extra_Join =
safe_password = sprintf("%s%s", safe_password, "*");
}
drawfill ([318, 93], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 95], safe_password, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 95], safe_password, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy for password
if (editing_password) {
drawstring([320 + (strlen(temp_password)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0);
Draw_String([320 + (strlen(temp_password)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Descriptions
@ -1284,7 +1284,7 @@ void() Draw_Extra_Join =
}
// Draw desc
drawstring([6, g_height - 42, 0], join_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], join_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Create =
@ -1299,20 +1299,20 @@ void() Draw_Extra_Create =
}
drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 75], safe_password, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 75], safe_password, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy for password
if (editing_password) {
drawstring([320 + (strlen(temp_hostname)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
Draw_String([320 + (strlen(temp_hostname)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
}
// hostname
drawfill ([318, 93], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 95], temp_hostname, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 95], temp_hostname, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy for hostname
if (editing_hostname) {
drawstring([320 + (strlen(temp_hostname)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0);
Draw_String([320 + (strlen(temp_hostname)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Descriptions
@ -1332,7 +1332,7 @@ void() Draw_Extra_Create =
}
// Draw desc
drawstring([6, g_height - 42, 0], crea_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], crea_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Coop =
@ -1341,11 +1341,11 @@ void() Draw_Extra_Coop =
// Player Name
drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 75], temp_player_name, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 75], temp_player_name, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy so user knows they're editing their name.
if (editing_player_name) {
drawstring([320 + (strlen(temp_player_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
Draw_String([320 + (strlen(temp_player_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Division lines
@ -1368,7 +1368,7 @@ void() Draw_Extra_Coop =
}
// Draw desc
drawstring([6, g_height - 42, 0], coop_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], coop_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Solo =
@ -1437,14 +1437,14 @@ void() Draw_Extra_Solo =
drawpic([g_width - 340 - 6, 75], solo_img, [300, 170], [1, 1, 1], 1);
// Draw desc
drawstring([g_width - 360, 250, 0], solo_desc, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 265, 0], solo_desc2, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 280, 0], solo_desc3, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 295, 0], solo_desc4, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 310, 0], solo_desc5, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 325, 0], solo_desc6, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 340, 0], solo_desc7, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 355, 0], solo_desc8, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 250, 0], solo_desc, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 265, 0], solo_desc2, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 280, 0], solo_desc3, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 295, 0], solo_desc4, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 310, 0], solo_desc5, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 325, 0], solo_desc6, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 340, 0], solo_desc7, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 340, 355, 0], solo_desc8, [11, 11], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Settings =
@ -1471,37 +1471,37 @@ void() Draw_Extra_Settings =
}
// Draw desc
drawstring([6, g_height - 42, 0], set_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], set_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Credits =
{
drawstring([6, 65], "Programming:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 85], "Blubs, Jukki, DR_Mabuse1981, Naievil", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 105], "Cypress, ScatterBox", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 65], "Programming:", [12, 12], TEXT_ORANGE, 1, 0);
Draw_String([6, 85], "Blubs, Jukki, DR_Mabuse1981, Naievil", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 105], "Cypress, ScatterBox", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 130], "Models:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 150], "Blubs, Ju[s]tice, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 130], "Models:", [12, 12], TEXT_ORANGE, 1, 0);
Draw_String([6, 150], "Blubs, Ju[s]tice, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 175], "GFX:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 195], "Blubs, Ju[s]tice, Cypress, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 175], "GFX:", [12, 12], TEXT_ORANGE, 1, 0);
Draw_String([6, 195], "Blubs, Ju[s]tice, Cypress, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 220], "Sounds/Music:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 240], "Blubs, Biodude, Cypress, Marty P.", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 220], "Sounds/Music:", [12, 12], TEXT_ORANGE, 1, 0);
Draw_String([6, 240], "Blubs, Biodude, Cypress, Marty P.", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 265], "Special Thanks:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 285], "- Spike, Eukara: FTEQW", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 305], "- Shpuld: CleanQC4FTE", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 325], "- Crow_Bar, st1x51: dQuake(plus)", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 345], "- fgsfdsfgs: Quakespasm-NX", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 365], "- MasterFeizz: ctrQuake", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 385], "- Rinnegatamante: Initial VITA Port & Updater", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 265], "Special Thanks:", [12, 12], TEXT_ORANGE, 1, 0);
Draw_String([6, 285], "- Spike, Eukara: FTEQW", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 305], "- Shpuld: CleanQC4FTE", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 325], "- Crow_Bar, st1x51: dQuake(plus)", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 345], "- fgsfdsfgs: Quakespasm-NX", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 365], "- MasterFeizz: ctrQuake", [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 385], "- Rinnegatamante: Initial VITA Port & Updater", [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Restart =
{
drawstring([0.025*g_width, 0.375*g_height, 0], "Are you sure you want to restart?", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
drawstring([0.02*g_width, 0.425*g_height, 0], "Your current progress will be lost!", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
Draw_String([0.025*g_width, 0.375*g_height, 0], "Are you sure you want to restart?", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
Draw_String([0.02*g_width, 0.425*g_height, 0], "Your current progress will be lost!", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
}
void() Draw_Extra_CSettings =
@ -1514,24 +1514,24 @@ void() Draw_Extra_CSettings =
// ADS Mode
if (button8_key == "MOUSE2")
drawstring([320, 75], "HOLD", [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 75], "HOLD", [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 75], "TOGGLE", [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 75], "TOGGLE", [14, 14], [1, 1, 1], 1, 0);
// Look Sensitivity
drawstring([320, 95], ftos(cvar("sensitivity")), [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 95], ftos(cvar("sensitivity")), [14, 14], [1, 1, 1], 1, 0);
// Mouse Inversion
if (cvar("m_pitch") == 0.022)
drawstring([320, 115], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 115], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 115], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 115], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
// Rumble
if (cvar("in_rumbleenabled") == 0)
drawstring([320, 155], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 155], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 155], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 155], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
// Controller Glyphs
string controller_glyph_brand = "Unknown";
@ -1552,20 +1552,20 @@ void() Draw_Extra_CSettings =
controller_glyph_brand = sprintf("User (\"%s\")", cvar_string("cl_controllerglyphs"));
break;
}
drawstring([320, 135], controller_glyph_brand, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 135], controller_glyph_brand, [14, 14], [1, 1, 1], 1, 0);
drawsubpic([325 + strlen(controller_glyph_brand)*14, 132], [80, 20], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [0, 0], [0.5, 0.125], [1, 1, 1], 1);
// Gamepad
if (gamepad_enabled == 0)
drawstring([320, 175], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 175], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 175], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 175], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
// Aim Assist
if (cvar("in_aimassist") == 0)
drawstring([320, 195], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 195], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 195], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 195], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
// Descriptions
switch(lastActive) {
@ -1599,7 +1599,7 @@ void() Draw_Extra_CSettings =
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([6, g_height - 42, 0], cset_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], cset_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_GSettings =
@ -1641,13 +1641,13 @@ void() Draw_Extra_GSettings =
arval = "ERR";
break;
}
drawstring([320, 115], arval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 115], arval, [14, 14], [1, 1, 1], 1, 0);
} else {
// Render Scale
resval = strcat(itos(ftoi(cvar("r_renderscale")*100)), "%");
}
drawstring([320, 95], resval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 95], resval, [14, 14], [1, 1, 1], 1, 0);
// Fullscreen
if (fullscreenval == 0)
@ -1655,7 +1655,7 @@ void() Draw_Extra_GSettings =
else
sval = S_ENABLED;
drawstring([320, 135], sval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 135], sval, [14, 14], [1, 1, 1], 1, 0);
// Show FPS
if (cvar("show_fps") == 0)
@ -1663,14 +1663,14 @@ void() Draw_Extra_GSettings =
else
fpsval = S_ENABLED;
drawstring([320, 155], fpsval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 155], fpsval, [14, 14], [1, 1, 1], 1, 0);
// Max FPS
// can't adjust when vsync is enabled, so grey out
if (!cvar("vid_vsync")) {
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [1, 1, 1], 1, 0);
} else {
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [0.25, 0.25, 0.25], 1, 0);
Draw_String([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [0.25, 0.25, 0.25], 1, 0);
}
// VSync
@ -1680,11 +1680,11 @@ void() Draw_Extra_GSettings =
else
vsyncval = S_ENABLED;
drawstring([320, 195], vsyncval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 195], vsyncval, [14, 14], [1, 1, 1], 1, 0);
}
// Field of View
drawstring([320, 215], ftos(cvar("fov")), [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 215], ftos(cvar("fov")), [14, 14], [1, 1, 1], 1, 0);
// Brightness
// have to use a drawfill because of how gamma values are subtracted.. for some reason
@ -1696,7 +1696,7 @@ void() Draw_Extra_GSettings =
else
ultraval = S_DISABLED;
drawstring([320, 255], ultraval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 255], ultraval, [14, 14], [1, 1, 1], 1, 0);
// Particles
if (cvar("nzp_particles") == 0)
@ -1704,7 +1704,7 @@ void() Draw_Extra_GSettings =
else
partval = S_ENABLED;
drawstring([320, 275], partval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 275], partval, [14, 14], [1, 1, 1], 1, 0);
// Fullbright
if (cvar("r_fullbright") == 0)
@ -1712,7 +1712,7 @@ void() Draw_Extra_GSettings =
else
fullval = S_ENABLED;
drawstring([320, 295], fullval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 295], fullval, [14, 14], [1, 1, 1], 1, 0);
// Retro
if (cvar_string("gl_texturemode") == "gl_nearest")
@ -1720,7 +1720,7 @@ void() Draw_Extra_GSettings =
else
retroval = S_DISABLED;
drawstring([320, 315], retroval, [14, 14], [1, 1, 1], 1, 0);
Draw_String([320, 315], retroval, [14, 14], [1, 1, 1], 1, 0);
// Descriptions
switch(lastActive) {
@ -1775,7 +1775,7 @@ void() Draw_Extra_GSettings =
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([6, g_height - 42, 0], gset_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], gset_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Controls =
@ -1800,7 +1800,7 @@ void() Draw_Extra_Controls =
if (Key_IsControllerGlyph(buttoncon[i]))
Key_DrawControllerGlyph([320, 75+(20*i)], buttoncon[i], [22, 22]);
else
drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
Draw_String([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
}
@ -1912,47 +1912,47 @@ void() Draw_Extra_Customs =
for (float i = 0; i < 10; i++) {
if (custom_map_active[i] == TRUE || last_active_custom_select == i) {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 0, 0], 1, 0);
Draw_String([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 0, 0], 1, 0);
else
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 0, 0], 1, 0);
Draw_String([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 0, 0], 1, 0);
float line_increment;
line_increment = 0;
if (custom_maps[i + multiplier].map_desc_1 != "" && custom_maps[i + multiplier].map_desc_1 != " ") {
drawstring([g_width - 360, 250, 0], custom_maps[i + multiplier].map_desc_1, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 250, 0], custom_maps[i + multiplier].map_desc_1, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_2 != "" && custom_maps[i + multiplier].map_desc_2 != " ") {
line_increment++;
drawstring([g_width - 360, 265, 0], custom_maps[i + multiplier].map_desc_2, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 265, 0], custom_maps[i + multiplier].map_desc_2, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_3 != "" && custom_maps[i + multiplier].map_desc_3 != " ") {
line_increment++;
drawstring([g_width - 360, 280, 0], custom_maps[i + multiplier].map_desc_3, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 280, 0], custom_maps[i + multiplier].map_desc_3, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_4 != "" && custom_maps[i + multiplier].map_desc_4 != " ") {
line_increment++;
drawstring([g_width - 360, 295, 0], custom_maps[i + multiplier].map_desc_4, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 295, 0], custom_maps[i + multiplier].map_desc_4, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_5 != "" && custom_maps[i + multiplier].map_desc_5 != " ") {
line_increment++;
drawstring([g_width - 360, 310, 0], custom_maps[i + multiplier].map_desc_5, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 310, 0], custom_maps[i + multiplier].map_desc_5, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_6 != "" && custom_maps[i + multiplier].map_desc_6 != " ") {
line_increment++;
drawstring([g_width - 360, 325, 0], custom_maps[i + multiplier].map_desc_6, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 325, 0], custom_maps[i + multiplier].map_desc_6, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_7 != "" && custom_maps[i + multiplier].map_desc_7 != " ") {
line_increment++;
drawstring([g_width - 360, 340, 0], custom_maps[i + multiplier].map_desc_7, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 340, 0], custom_maps[i + multiplier].map_desc_7, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_8 != "" && custom_maps[i + multiplier].map_desc_8 != " ") {
line_increment++;
drawstring([g_width - 360, 355, 0], custom_maps[i + multiplier].map_desc_8, [11, 11], [1, 1, 1], 1, 0);
Draw_String([g_width - 360, 355, 0], custom_maps[i + multiplier].map_desc_8, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_author != "" && custom_maps[i + multiplier].map_author != " ") {
line_increment++;
drawstring([g_width - 360, 235 + (20*line_increment), 0], custom_maps[i + multiplier].map_author, [11, 11], TEXT_ORANGE, 1, 0);
Draw_String([g_width - 360, 235 + (20*line_increment), 0], custom_maps[i + multiplier].map_author, [11, 11], TEXT_ORANGE, 1, 0);
}
if (custom_maps[i + multiplier].map_use_thumbnail) {
@ -1961,9 +1961,9 @@ void() Draw_Extra_Customs =
} else {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 1, 1], 1, 0);
Draw_String([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 1, 1], 1, 0);
Draw_String([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 1, 1], 1, 0);
}
}
@ -2020,31 +2020,31 @@ void() Draw_Extra_Achievements =
if (achievements[i + multiplier].unlocked == false) {
int lock_width_pos;
drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
Draw_String([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
Draw_String([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
if (name2 == "") {
lock_width_pos = stringwidth(name1, 0, [g_height * 0.030, g_height * 0.030, 1]);
drawstring([0.450*g_height + lock_width_pos, (0.150 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
Draw_String([0.450*g_height + lock_width_pos, (0.150 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
} else {
lock_width_pos = stringwidth(name2, 0, [g_height * 0.030, g_height * 0.030, 1]);
drawstring([0.450*g_height + lock_width_pos, (0.180 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
Draw_String([0.450*g_height + lock_width_pos, (0.180 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
}
drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], "gfx/achievement/achievement_locked.tga", [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1);
} else {
drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
Draw_String([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
Draw_String([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
Draw_String([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], achievements[i + multiplier].img, [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1);
}
@ -2079,7 +2079,7 @@ void() Draw_Extra_ASettings =
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([6, g_height - 42, 0], aset_desc, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, g_height - 42, 0], aset_desc, [12, 12], [1, 1, 1], 1, 0);
}
string() LoadScreen_GiveTip;
@ -2099,12 +2099,12 @@ void() Draw_Menu =
drawfill ([0, 0], [g_width, 32, 1], [0, 0, 0], 0.68, 0);
drawfill ([0, g_height - 32], [g_width, 32, 1], [0, 0, 0], 0.68, 0);
drawstring([g_width/2 - (stringwidth(loadscreen_tip, 0, [12, 12])/2), g_height - 16, 0], loadscreen_tip, [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 6], loadscreen_maptitle, [24, 24], TEXT_ORANGE, 1, 0);
Draw_String([g_width/2 - (stringwidth(loadscreen_tip, 0, [12, 12])/2), g_height - 16, 0], loadscreen_tip, [12, 12], [1, 1, 1], 1, 0);
Draw_String([6, 6], loadscreen_maptitle, [24, 24], TEXT_ORANGE, 1, 0);
drawfill ([g_width/2 - 160, g_height - 42], [320, 18, 1], [0.27, 0.27, 0.27], 1, 0);
drawfill ([g_width/2 - 164, g_height - 46], [328, 26, 1], [0, 0, 0], 0.77, 0);
drawstring([g_width/2 - (stringwidth("Loading...", 0, [14, 14])/2), g_height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0);
Draw_String([g_width/2 - (stringwidth("Loading...", 0, [14, 14])/2), g_height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0);
if (loadscreen_timetrigger < cltime) {
in_loadscreen = true;
@ -2149,7 +2149,7 @@ void() Draw_Menu =
vers_string = build_datetime;
drawstring([(g_width - 6 - stringwidth(vers_string, 0, [12, 12])), 8], vers_string, [12, 12], [1, 1, 1], 1, 0);
Draw_String([(g_width - 6 - getTextWidth(vers_string, 12)), 8], vers_string, [12, 12], [1, 1, 1], 1, 0);
}
//menu title
@ -2226,7 +2226,7 @@ void() Draw_Menu =
title = "Nazi Zombies: Portable";
}
drawstring([6, 8, 0], title, [28, 28, 0], [1, 1, 1], 1, 0);
Draw_String([6, 8, 0], title, [28, 28, 0], [1, 1, 1], 1, 0);
//Update buttons
local float i;