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SERVER: Add a sprint delay when taking damage
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1 changed files with 9 additions and 0 deletions
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@ -520,6 +520,15 @@ void(entity victim,entity attacker, float damage, float d_style) DamageHandler =
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else
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sound (self, CHAN_AUTO, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
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if (victim.sprinting) {
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old_self = self;
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self = victim;
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W_SprintStop();
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self = old_self;
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}
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victim.sprint_delay = time + 0.75;
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// Was 20 for.. some reason.
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if (victim.health <= 1)
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{
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