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SERVER: Allow perk_revive to fire Targets on leave
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@ -201,6 +201,7 @@ void() StopReviveAnimation =
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SpawnSpark(self.origin, 0.65); // Spawn a Spark at the position
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self.origin = self.oldvelocity; // Restore old position
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Light_None(self); // Remove light effect
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SUB_UseTargets();
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sound(self,CHAN_ITEM,"sounds/pu/drop.wav",1,ATTN_NONE); // Play a fitting sound
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}
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