From 9f0df7617d268a52119413eec2dce9b44424d44b Mon Sep 17 00:00:00 2001 From: Steam Deck User Date: Wed, 25 Jan 2023 22:40:35 -0500 Subject: [PATCH] SERVER: Use MOVETYPE_TOSS for reviving players --- source/server/weapons/weapon_core.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/server/weapons/weapon_core.qc b/source/server/weapons/weapon_core.qc index c58dcc5..5e32766 100644 --- a/source/server/weapons/weapon_core.qc +++ b/source/server/weapons/weapon_core.qc @@ -2269,7 +2269,7 @@ void() CheckPlayer = if (!self.progress_bar_percent) { ChangeReviveIconState(ent.electro_targeted, 2); - self.movetype = MOVETYPE_NONE; + self.movetype = MOVETYPE_TOSS; Set_W_Frame (0, 21, 0, 0, SPRINT, SUB_Null, "models/weapons/morphine/v_morphine.mdl", false, S_BOTH); if !(self.perks & P_REVIVE)