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Remove some debug stuff
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2 changed files with 0 additions and 8 deletions
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@ -68,10 +68,6 @@ void() Particles_MuzzleflashCallback =
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muzzleflash_position += v_right * muzzleflash_offset_x;
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muzzleflash_position += v_up * muzzleflash_offset_y;
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//R_DrawPolygon("gfx/hud/revive.tga");
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/*
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float muzzleflash_type = rint(random() * 2); // Choose one of three Muzzleflash variances.
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// Display Muzzleflash Particle and Dynamic Light
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@ -97,8 +93,6 @@ void() Particles_MuzzleflashCallback =
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pointparticles(particleeffectnum("weapons.impact_decal"), particle_position, '0 0 0', 1);
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}
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*/
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};
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// This struct must be ordered linearly for fast array lookups. Do NOT skip indexes.
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@ -913,8 +913,6 @@ void() PlayerSpawn =
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// to see their name.
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if (time >= 5 && self.name != "")
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nzp_setplayername(self, self.name);
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Spawn_Powerup(self.origin + '64 64 0', 4);
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};
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void() SpectatorSpawn =
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