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Remove some debug stuff

This commit is contained in:
cypress 2024-06-03 21:14:59 -07:00
parent 8ca77ea550
commit 9d354ad2b5
2 changed files with 0 additions and 8 deletions
source

View file

@ -68,10 +68,6 @@ void() Particles_MuzzleflashCallback =
muzzleflash_position += v_right * muzzleflash_offset_x;
muzzleflash_position += v_up * muzzleflash_offset_y;
//R_DrawPolygon("gfx/hud/revive.tga");
/*
float muzzleflash_type = rint(random() * 2); // Choose one of three Muzzleflash variances.
// Display Muzzleflash Particle and Dynamic Light
@ -97,8 +93,6 @@ void() Particles_MuzzleflashCallback =
pointparticles(particleeffectnum("weapons.impact_decal"), particle_position, '0 0 0', 1);
}
*/
};
// This struct must be ordered linearly for fast array lookups. Do NOT skip indexes.

View file

@ -913,8 +913,6 @@ void() PlayerSpawn =
// to see their name.
if (time >= 5 && self.name != "")
nzp_setplayername(self, self.name);
Spawn_Powerup(self.origin + '64 64 0', 4);
};
void() SpectatorSpawn =