SERVER: Fix maps where info_player_start and spawns 2-4 were used

This commit is contained in:
cypress 2023-10-31 12:29:00 -04:00
parent 4341005d18
commit 986e465552

View file

@ -318,15 +318,12 @@ void() Spawns_FillMissing =
player_spawns[SPAWN_PLR_LEGACY] = false;
}
// Check for maps that only have info_player_start
if (player_spawns[SPAWN_PLR_LEGACY] == true &&
player_spawns[SPAWN_PLR_1] == false &&
player_spawns[SPAWN_PLR_2] == false &&
player_spawns[SPAWN_PLR_3] == false &&
player_spawns[SPAWN_PLR_4] == false) {
// info_player_start becomes info_player_1_spawn
// Convert info_player_start to info_player_1_spawn
if (player_spawns[SPAWN_PLR_LEGACY] == true) {
spawn_points[SPAWN_PLR_LEGACY].classname = SPAWN_1_CLASS;
spawn_points[SPAWN_PLR_1] = spawn_points[SPAWN_PLR_LEGACY];
player_spawns[SPAWN_PLR_1] = true;
player_spawns[SPAWN_PLR_LEGACY] = false;
}
// Spawn points 2-4 if they dont exist
@ -334,6 +331,7 @@ void() Spawns_FillMissing =
if (player_spawns[i] == false) {
spawn_points[i] = spawn();
spawn_points[i].classname = spawn_names[i];
spawn_points[i].angles = spawn_points[SPAWN_PLR_1].angles;
Spawns_SetUpPoint(spawn_points[i]);
Spawns_FindViableSpawnSpot(spawn_points[i]);
}