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SERVER: Fix maps where info_player_start and spawns 2-4 were used
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parent
4341005d18
commit
986e465552
1 changed files with 5 additions and 7 deletions
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@ -318,15 +318,12 @@ void() Spawns_FillMissing =
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player_spawns[SPAWN_PLR_LEGACY] = false;
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}
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// Check for maps that only have info_player_start
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if (player_spawns[SPAWN_PLR_LEGACY] == true &&
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player_spawns[SPAWN_PLR_1] == false &&
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player_spawns[SPAWN_PLR_2] == false &&
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player_spawns[SPAWN_PLR_3] == false &&
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player_spawns[SPAWN_PLR_4] == false) {
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// info_player_start becomes info_player_1_spawn
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// Convert info_player_start to info_player_1_spawn
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if (player_spawns[SPAWN_PLR_LEGACY] == true) {
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spawn_points[SPAWN_PLR_LEGACY].classname = SPAWN_1_CLASS;
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spawn_points[SPAWN_PLR_1] = spawn_points[SPAWN_PLR_LEGACY];
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player_spawns[SPAWN_PLR_1] = true;
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player_spawns[SPAWN_PLR_LEGACY] = false;
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}
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// Spawn points 2-4 if they dont exist
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@ -334,6 +331,7 @@ void() Spawns_FillMissing =
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if (player_spawns[i] == false) {
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spawn_points[i] = spawn();
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spawn_points[i].classname = spawn_names[i];
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spawn_points[i].angles = spawn_points[SPAWN_PLR_1].angles;
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Spawns_SetUpPoint(spawn_points[i]);
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Spawns_FindViableSpawnSpot(spawn_points[i]);
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}
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