mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-26 05:41:20 +00:00
SERVER: More intelligent Carpenter Power-Up
This commit is contained in:
parent
7f28370db6
commit
9866a529b0
5 changed files with 165 additions and 34 deletions
|
@ -403,7 +403,7 @@ void(float dist) Window_Walk =
|
|||
ChangeYaw();
|
||||
return;
|
||||
}
|
||||
if(self.goalentity.health > 0)
|
||||
if(self.goalentity.health > 0 && !self.goalentity.owner)
|
||||
{
|
||||
self.reload_delay = time + 30;
|
||||
self.th_melee();
|
||||
|
@ -412,9 +412,12 @@ void(float dist) Window_Walk =
|
|||
else
|
||||
self.chase_time = time + 0.75;
|
||||
return;
|
||||
} else if (self.goalentity.owner) {
|
||||
self.chase_time = time + 0.15;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if(self.goalentity.health <= 0)
|
||||
if(self.goalentity.health <= 0 && !self.goalentity.owner)
|
||||
{
|
||||
self.outside = 2;
|
||||
self.chase_time = 0;
|
||||
|
@ -486,8 +489,10 @@ void(float dist) Window_Hop =
|
|||
self.chase_time = time + 0.2;
|
||||
if(self.tries > 10) {
|
||||
// wait enough time before freeing window, to give time for zomb to move.
|
||||
if (!self.goalentity.owner) {
|
||||
self.goalentity.think = free_window;
|
||||
self.goalentity.nextthink = time + 0.5;
|
||||
}
|
||||
//self.goalentity.usedent = world;//free up the window if we've been waiting to hop
|
||||
}
|
||||
}
|
||||
|
@ -497,8 +502,10 @@ void(float dist) Window_Hop =
|
|||
self.outside = FALSE;
|
||||
//self.goalentity.usedent = world;//free up the window, we're done hopping it
|
||||
//self.used = 0;
|
||||
if (!self.goalentity.owner) {
|
||||
self.goalentity.think = free_window;
|
||||
self.goalentity.nextthink = time + 0.5;
|
||||
}
|
||||
self.goalentity = world;
|
||||
self.enemy = find_new_enemy(self);
|
||||
//self.th_die();
|
||||
|
|
|
@ -448,6 +448,7 @@ float total_windows_down;
|
|||
float total_powerup_points;
|
||||
float powerup_score_threshold;
|
||||
float powerup_activate;
|
||||
float carp_powerup_active;
|
||||
float nuke_powerup_active;
|
||||
float nuke_powerups_activated;
|
||||
float nuke_powerup_spawndelay;
|
||||
|
|
|
@ -376,39 +376,134 @@ void() PU_DoublePoints =
|
|||
other.x2_icon = true;
|
||||
};
|
||||
|
||||
//
|
||||
// PU_CarpenterFinalize
|
||||
// Remove the Carpenter Watcher and
|
||||
// rewards Players with Score.
|
||||
//
|
||||
void() PU_CarpenterFinalize =
|
||||
{
|
||||
entity players = find(world, classname, "player");
|
||||
|
||||
// Reward Players with Points
|
||||
while(players) {
|
||||
addmoney(players, 200, 1);
|
||||
|
||||
players = find(players, classname, "player");
|
||||
}
|
||||
|
||||
entity windows = find(world, classname, "window");
|
||||
|
||||
// Reset all windows
|
||||
while(windows) {
|
||||
windows.isspec = 0;
|
||||
windows.box1owner = world;
|
||||
windows.usedent = world;
|
||||
windows.owner = world;
|
||||
windows.ads_release = 0;
|
||||
|
||||
windows = find(windows, classname, "window");
|
||||
}
|
||||
|
||||
carp_powerup_active = false;
|
||||
|
||||
// Free ourselves
|
||||
PU_FreeEnt(self);
|
||||
};
|
||||
|
||||
//
|
||||
// PU_CarpenterFindWindow
|
||||
// Finds a Barricade elligible for Repair
|
||||
//
|
||||
entity() PU_CarpenterFindWindow =
|
||||
{
|
||||
entity windows = find(world, classname, "window");
|
||||
|
||||
while(windows != world) {
|
||||
// Window needs repaired and is repairable
|
||||
if (windows.health < 6 && windows.health != -10 && !windows.isspec
|
||||
&& !windows.ads_release)
|
||||
return windows;
|
||||
|
||||
windows = find(windows, classname, "window");
|
||||
}
|
||||
|
||||
// No Windows are elligible, return world.
|
||||
return world;
|
||||
};
|
||||
|
||||
//
|
||||
// PU_CarpenterRepair()
|
||||
// Attempts to Repair a Barricade
|
||||
//
|
||||
void() PU_CarpenterRepair =
|
||||
{
|
||||
// Find a new Barricade to Repair
|
||||
if (self.goaldummy == world || self.goaldummy.isspec == 0) {
|
||||
|
||||
if (self.goaldummy != world)
|
||||
self.goaldummy.owner = world;
|
||||
|
||||
self.goaldummy = PU_CarpenterFindWindow();
|
||||
self.kills = false;
|
||||
|
||||
// Didn't find one, so end the Carpenter sequence.
|
||||
if (self.goaldummy == world) {
|
||||
self.think = PU_CarpenterFinalize;
|
||||
self.nextthink = time + 0.1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Mark the window as being Repaired
|
||||
self.goaldummy.isspec = 1;
|
||||
self.goaldummy.ads_release = 1;
|
||||
self.goaldummy.owner = self;
|
||||
}
|
||||
// Repair our current Barricade
|
||||
else if (!self.kills) {
|
||||
// Trigger the animation
|
||||
entity tempe = self;
|
||||
self = self.goaldummy;
|
||||
switch(self.health) {
|
||||
case 5: window_carpenter_11(); break;
|
||||
case 4: window_carpenter_9(); break;
|
||||
case 3: window_carpenter_7(); break;
|
||||
case 2: window_carpenter_5(); break;
|
||||
case 1: window_carpenter_3(); break;
|
||||
default: window_carpenter_1(); break;
|
||||
}
|
||||
self.health = 6;
|
||||
self = tempe;
|
||||
|
||||
// We're actively building
|
||||
self.kills = true;
|
||||
self.ltime = time + 2.1;
|
||||
} else {
|
||||
if (self.ltime < time) {
|
||||
self.goaldummy.frame = 88;
|
||||
self.goaldummy.isspec = 0;
|
||||
self.goaldummy.health = 6;
|
||||
}
|
||||
}
|
||||
|
||||
self.nextthink = time + 0.05;
|
||||
};
|
||||
|
||||
//
|
||||
// PU_Carpenter()
|
||||
// Carpenter Power-Up Function
|
||||
//
|
||||
void() PU_Carpenter =
|
||||
{
|
||||
entity tempe;
|
||||
entity tempe2;
|
||||
tempe2 = self;
|
||||
// create our watcher entity
|
||||
entity carp_watcher;
|
||||
carp_watcher = PU_GetFreeEnt();
|
||||
carp_watcher.classname = "pu_carpwatcher";
|
||||
|
||||
tempe = find(world, classname, "window");
|
||||
carp_watcher.think = PU_CarpenterRepair;
|
||||
carp_watcher.nextthink = time + 0.05;
|
||||
|
||||
// Repair Barricades
|
||||
while(tempe != world) {
|
||||
// Target non-full and board-able Barricades
|
||||
if (tempe.health < 6 && tempe.health != -10) {
|
||||
self = tempe;
|
||||
window_carpenter_1();
|
||||
self.health = 6;
|
||||
self = tempe2;
|
||||
}
|
||||
|
||||
tempe = find(tempe, classname, "window");
|
||||
}
|
||||
|
||||
tempe = find(world, classname, "player");
|
||||
|
||||
// Reward Players with Points
|
||||
while(tempe) {
|
||||
addmoney(tempe, 200, 1);
|
||||
|
||||
tempe = find(tempe, classname, "player");
|
||||
}
|
||||
carp_powerup_active = true;
|
||||
};
|
||||
|
||||
//
|
||||
|
|
|
@ -235,12 +235,12 @@ void() window_carpenter_8 =[ 8, window_carpenter_9 ] {self.frame = 72;};
|
|||
void() window_carpenter_9 =[ 7, window_carpenter_10 ] {self.frame = 79;sound(self, 1, self.oldmodel, 1, ATTN_NORM);};
|
||||
void() window_carpenter_10 =[ 8, window_carpenter_11 ] {self.frame = 80;};
|
||||
void() window_carpenter_11 =[ 7, window_carpenter_12 ] {self.frame = 87;sound(self, 2, self.oldmodel, 1, ATTN_NORM);};
|
||||
void() window_carpenter_12 =[ 8, SUB_Null ] {self.frame = 88;};
|
||||
void() window_carpenter_12 =[ 8, SUB_Null ] {self.frame = 88;self.isspec = 0;};
|
||||
|
||||
|
||||
void() Window_Damage =
|
||||
{
|
||||
if(self.health == 0)
|
||||
if(self.health == 0 || self.owner)
|
||||
return;
|
||||
|
||||
sound(self, CHAN_VOICE, self.aistatus, 1, ATTN_NORM);
|
||||
|
@ -315,6 +315,9 @@ void() Rebuild_Anims =
|
|||
};
|
||||
void() window_touch =
|
||||
{
|
||||
if (self.owner)
|
||||
return;
|
||||
|
||||
if(other.classname == "player" && !other.downed && self.health != -10)
|
||||
{
|
||||
if(self.health < 6)
|
||||
|
|
|
@ -27,6 +27,8 @@
|
|||
|
||||
*/
|
||||
|
||||
void(vector where, float type) Spawn_Powerup;
|
||||
|
||||
// Whether the command prohibits client-sending.
|
||||
float client_parse_override;
|
||||
|
||||
|
@ -131,6 +133,28 @@ float(string params) Command_noclip =
|
|||
return COMMAND_SUCCESS;
|
||||
}
|
||||
|
||||
//
|
||||
// Command_powerup()
|
||||
// Spawns a Power-Up of a given ID in front of you.
|
||||
//
|
||||
float(string params) Command_powerup =
|
||||
{
|
||||
// Anti-Cheat in Co-Op.
|
||||
if (coop && cheats_have_been_activated == false) {
|
||||
bprint(PRINT_HIGH, "Someone tried to issue spawn_pu in a Co-Op match. Nice try!\n");
|
||||
return COMMAND_FAILURE;
|
||||
}
|
||||
|
||||
// Grab parameters.
|
||||
tokenize(params);
|
||||
float value = stof(argv(0));
|
||||
|
||||
makevectors(self.angles);
|
||||
Spawn_Powerup(self.origin + v_forward * 50, value);
|
||||
|
||||
return COMMAND_SUCCESS;
|
||||
};
|
||||
|
||||
//
|
||||
// Command_tracedmgmultiplier()
|
||||
// Multiplies damage output with weapons that fire Traces.
|
||||
|
@ -176,7 +200,8 @@ var struct {
|
|||
{"qc_soft_restart", Command_softrestart, false, "Executes the Soft_Restart QuakeC function. Useful for debugging its functionality.\n"},
|
||||
{"god", Command_godmode, false, "Toggles God Mode.\n"},
|
||||
{"noclip", Command_noclip, false, "Toggles No Clip.\n"},
|
||||
{"sv_tracedmgmultiplier", Command_tracedmgmultiplier, true, "Multiplies damage output with weapons that fire Traces.\n"}
|
||||
{"sv_tracedmgmultiplier", Command_tracedmgmultiplier, true, "Multiplies damage output with weapons that fire Traces.\n"},
|
||||
{"spawn_pu", Command_powerup, true, "Spawns a Power-Up of a given ID in front of you. -1 for random.\n"}
|
||||
};
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue