diff --git a/source/shared/weapon_defines.qc b/source/shared/weapon_defines.qc index bc1e5cb..f805e39 100644 --- a/source/shared/weapon_defines.qc +++ b/source/shared/weapon_defines.qc @@ -1926,37 +1926,37 @@ float(float wep, float frametype, optional float z) GetFrame = case FIRE_START: return 1; case FIRE_END: - return 5; + return 2; case RELOAD_EMPTY_START: - return 5; + return 4; case RELOAD_EMPTY_END: - return 17; + return 10; case RELOAD_PART_START: - return 40; + return 21; case RELOAD_PART_END: - return 54; + return 30; case RELOAD_START: - return 18; + return 10; case RELOAD_END: - return 36; + return 20; case SPRINT_IN_START: - return 58; + return 32; case SPRINT_IN_END: - return 62; + return 33; case SPRINT_OUT_START: - return 63; + return 34; case SPRINT_OUT_END: - return 67; + return 35; case TAKE_OUT_START: - return 78; + return 40; case TAKE_OUT_END: - return 84; + return 43; case PUT_OUT_START: - return 68; + return 36; case PUT_OUT_END: - return 73; + return 39; case RELOAD_CANCEL: - return 26; + return 14; } break; case W_M1A1: @@ -2026,29 +2026,29 @@ float(float wep, float frametype, optional float z) GetFrame = case FIRE_START: return 1; case FIRE_END: - return 4; + return 2; case RELOAD_START: - return 30; + return 4; case RELOAD_END: - return 60; + return 31; case SPRINT_IN_START: - return 72; + return 39; case SPRINT_IN_END: - return 76; + return 41; case SPRINT_OUT_START: - return 77; + return 42; case SPRINT_OUT_END: - return 83; + return 46; case TAKE_OUT_START: - return 65; + return 35; case TAKE_OUT_END: - return 71; + return 37; case PUT_OUT_START: - return 61; + return 32; case PUT_OUT_END: - return 65; + return 34; case RELOAD_CANCEL: - return 45; + return 18; } break; case W_MP5K: @@ -3053,13 +3053,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap break; case W_M1: case W_M1000: - if (curweaponframe == 6 || curweaponframe == 46) { + if (curweaponframe == 5 || curweaponframe == 25) { sound (self ,5, "sounds/weapons/garand/clipout.wav", 1, ATTN_NORM); - } else if (curweaponframe == 23) { + } else if (curweaponframe == 13) { sound (self ,5, "sounds/weapons/garand/clipin.wav", 1, ATTN_NORM); - } else if (curweaponframe == 27) { + } else if (curweaponframe == 15) { sound (self ,5, "sounds/weapons/garand/boltrelease.wav", 1, ATTN_NORM); - } else if (curweaponframe == 44) { + } else if (curweaponframe == 24) { sound (self ,5, "sounds/weapons/garand/clippush.wav", 1, ATTN_NORM); } break; @@ -3077,11 +3077,11 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap break; case W_MP40: case W_AFTERBURNER: - if (curweaponframe == 33) { + if (curweaponframe == 7) { sound (self ,5, "sounds/weapons/mp40/magout.wav", 1, ATTN_NORM); - } else if (curweaponframe == 43) { + } else if (curweaponframe == 17) { sound (self ,5, "sounds/weapons/mp40/magin.wav", 1, ATTN_NORM); - } else if (curweaponframe == 52) { + } else if (curweaponframe == 25) { sound (self ,5, "sounds/weapons/mp40/boltback.wav", 1, ATTN_NORM); } break;