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Server: Proper handling of SV_ParseClientCommand
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parent
1ed974f2d3
commit
92f38d906a
1 changed files with 16 additions and 138 deletions
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@ -678,146 +678,24 @@ void() SetChangeParms =
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{
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};
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void(string com) SV_ParseClientCommand =
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void(string command_string) SV_ParseClientCommand =
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{
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float skip = true;
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float fvalue;
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tokenize(command_string);
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string cmd = argv(0);
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if(com == "joingame")
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switch (cmd)
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{
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if(self.isspec)
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{
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bprint(PRINT_HIGH, self.netname);
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bprint(PRINT_HIGH, " has joined the game.\n");
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PlayerSpawn();
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}
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else
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sprint(self, PRINT_HIGH, "You're already in game!\n");
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}
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else if(com == "specgame")
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{
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if(self.isspec)
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return;
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else
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{
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coop = 1;
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/*SpectatorSpawn();
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bprint(PRINT_HIGH, self.netname); //print player name
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bprint(PRINT_HIGH, " has joined the spectators.\n");*/
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PlayerSpawn();
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}
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}
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else if(com == "pause")
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{
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static float paused;
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paused = !paused;
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#ifdef PC
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setpause(paused);
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#endif
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}
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else if (com == "noclip")
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{
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#ifndef PC
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entity benis = self;
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other = find(world, classname, "player");
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self = other;
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#endif
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if (self.movetype == MOVETYPE_WALK)
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self.movetype = MOVETYPE_NOCLIP;
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else
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self.movetype = MOVETYPE_WALK;
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#ifndef PC
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localcmd(com);
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self = benis;
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#endif
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}
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else if (com == "god")
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{
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#ifndef PC
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entity benis2 = self;
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other = find(world, classname, "player");
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self = other;
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#endif
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if (!(self.flags & FL_GODMODE))
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self.flags = self.flags | FL_GODMODE;
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else
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self.flags = self.flags & (~FL_GODMODE);
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#ifndef PC
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localcmd(com);
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self = benis2;
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#endif
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}
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else
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{
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tokenize(com);
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switch(argv(0))
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{
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case "give":
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entity tempe = self;
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other = find(world, classname, "player");
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self = other;
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float wep = stof(argv(1));
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if (wep) {
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if (!self.secondaryweapon) {
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WeaponSwitch(self);
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}
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float startframe, endframe;
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string modelname;
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self.weapon = wep;
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self.currentammo = getWeaponAmmo(wep);
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self.currentmag = getWeaponMag(wep);
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if (IsDualWeapon(wep)) {
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self.currentmag2 = self.currentmag;
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}
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self.weaponskin = GetWepSkin(self.weapon);
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startframe = GetFrame(self.weapon,TAKE_OUT_START);
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endframe = GetFrame(self.weapon,TAKE_OUT_END);
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modelname = GetWeaponModel(wep, 0);
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SwitchWeapon(wep);
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Set_W_Frame (startframe, endframe, 0, 0, 0, SUB_Null, modelname, false, S_BOTH);
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self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = 0;
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#ifndef PC
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self.Weapon_Name = GetWeaponName(self.weapon);
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#endif
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}
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break;
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case "nextround":
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rounds++;
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break;
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case "prevround":
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rounds--;
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break;
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case "addmoney":
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entity tempe1 = self;
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other = find(world, classname, "player");
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self = other;
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addmoney(self, stof(argv(1)), 1);
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self = tempe1;
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break;
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default:
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#ifndef PC
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bprint(PRINT_HIGH, "Command not found in QC\n");
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#endif
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break;
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}
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case "addmoney":
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fvalue = stof(argv(1));
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addmoney(self, fvalue, 0);
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default: skip = false; break;
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}
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#ifdef PC
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if (skip == false)
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clientcommand(self, command_string);
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#endif // PC
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};
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#ifdef PC
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