Server: don't precache footsteps for engines that do it clientside

This commit is contained in:
moto 2022-07-14 17:11:06 -04:00
parent 216d6124a4
commit 921e16e118

View file

@ -186,11 +186,13 @@ void() precaches =
//
// player-made
#ifdef PC
precache_sound("sounds/player/footstep1.wav");
precache_sound("sounds/player/footstep2.wav");
precache_sound("sounds/player/footstep3.wav");
precache_sound("sounds/player/footstep4.wav");
precache_sound("sounds/player/footstep5.wav");
#endif // PC
precache_sound("sounds/player/jump.wav");
precache_sound("sounds/player/land.wav");
precache_sound("sounds/player/pain4.wav");