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Server: don't precache footsteps for engines that do it clientside
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@ -186,11 +186,13 @@ void() precaches =
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//
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// player-made
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#ifdef PC
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precache_sound("sounds/player/footstep1.wav");
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precache_sound("sounds/player/footstep2.wav");
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precache_sound("sounds/player/footstep3.wav");
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precache_sound("sounds/player/footstep4.wav");
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precache_sound("sounds/player/footstep5.wav");
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#endif // PC
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precache_sound("sounds/player/jump.wav");
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precache_sound("sounds/player/land.wav");
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precache_sound("sounds/player/pain4.wav");
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