mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-14 00:10:56 +00:00
SERVER: Adjust timing for melee actions
This commit is contained in:
parent
6ac0883126
commit
8fba00e0e7
2 changed files with 11 additions and 11 deletions
|
@ -336,7 +336,7 @@ void () WallWeapon_TouchTrigger =
|
|||
entity tempz;
|
||||
tempz = self;
|
||||
self = other;
|
||||
Set_W_Frame(15, 30, 0, 0, 0, ReturnWeaponModel, "models/weapons/knife/v_bowie.mdl", false, S_BOTH);
|
||||
Set_W_Frame(15, 30, 2.75, 0, 0, ReturnWeaponModel, "models/weapons/knife/v_bowie.mdl", false, S_BOTH);
|
||||
self.bowie = 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -794,7 +794,7 @@ void() LungeKnifeHit =
|
|||
if (self.weapon == W_BK)
|
||||
traceline (source, source + v_forward*80*1.2, 0, self); // naievil -- added some extra length
|
||||
else
|
||||
traceline (source, source + v_forward*64*1.2, 0, self); // naievil -- ^^
|
||||
traceline (source, source + v_forward*74*1.2, 0, self); // naievil -- ^^
|
||||
|
||||
org = trace_endpos - v_forward*3; // naievil -- changed to factor of 3 from 4
|
||||
|
||||
|
@ -1278,9 +1278,9 @@ void () W_Knife =
|
|||
makevectors (self.v_angle);
|
||||
source = self.origin + self.view_ofs;
|
||||
if (self.weapon == W_BK)
|
||||
traceline (source, source + v_forward*128, 0, self);
|
||||
traceline (source, source + v_forward*80*1.2, 0, self);
|
||||
else
|
||||
traceline (source, source + v_forward*100, 0, self);
|
||||
traceline (source, source + v_forward*74*1.2, 0, self);
|
||||
|
||||
org = trace_endpos - v_forward*4;
|
||||
|
||||
|
@ -1320,7 +1320,7 @@ void () W_Knife =
|
|||
}
|
||||
else if (self.bowie)
|
||||
{
|
||||
Set_W_Frame (4, 10, 0.7, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_bowie.mdl", false, S_RIGHT);
|
||||
Set_W_Frame (4, 10, 1.0, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_bowie.mdl", false, S_RIGHT);
|
||||
self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = time + 0.8;
|
||||
self.knife_delay = time + 1.3;
|
||||
}
|
||||
|
@ -1328,11 +1328,11 @@ void () W_Knife =
|
|||
{
|
||||
self.punchangle_x = -5;
|
||||
self.punchangle_y = -10;
|
||||
Set_W_Frame (4, 12, 0.7, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_knife.mdl", false, S_RIGHT);
|
||||
Set_W_Frame (4, 12, 0.74, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_knife.mdl", false, S_RIGHT);
|
||||
self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = time + 0.8;
|
||||
self.knife_delay = time + 1;
|
||||
self.knife_delay = time + 1.1;
|
||||
}
|
||||
self.velocity = v_forward * 200;
|
||||
self.velocity = v_forward * r * 6;
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -1345,7 +1345,7 @@ void () W_Knife =
|
|||
}
|
||||
else if (self.bowie)
|
||||
{
|
||||
Set_W_Frame (0, 3, 0.3, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_bowie.mdl", false, S_RIGHT);
|
||||
Set_W_Frame (0, 3, 0.65, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_bowie.mdl", false, S_RIGHT);
|
||||
self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = time + 0.4;
|
||||
self.knife_delay = time + 0.9;
|
||||
}
|
||||
|
@ -1354,9 +1354,9 @@ void () W_Knife =
|
|||
self.punchangle_x = -5;
|
||||
self.punchangle_y = -10;
|
||||
//self.punchangle_z = 5;
|
||||
Set_W_Frame (0, 3, 0.3, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_knife.mdl", false, S_RIGHT);
|
||||
Set_W_Frame (0, 3, 0.45, 0, KNIFE, W_PlayTakeOut, "models/weapons/knife/v_knife.mdl", false, S_RIGHT);
|
||||
self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = time + 0.4;
|
||||
self.knife_delay = time + 0.7;
|
||||
self.knife_delay = time + 0.8;
|
||||
}
|
||||
}
|
||||
self.reload_delay2 = self.reload_delay = 0;
|
||||
|
|
Loading…
Reference in a new issue