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SERVER: Increase vertical velocity threshold for sprinting
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@ -1718,7 +1718,7 @@ void() CheckPlayer =
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// CoD continues the animation but applies a move speed
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// penalty, however, that makes no sense! This also applies
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// as a better implementation to stop sprinting while jumping.
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if (fabs(self.velocity_z) >= 5)
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if (fabs(self.velocity_z) >= 150)
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W_SprintStop();
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// Otherwise, also stop sprinting if we are moving at a base below
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// predicted for our slowest possible weapon. This removes the need
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