SERVER: Increase vertical velocity threshold for sprinting

This commit is contained in:
MotoLegacy 2024-11-30 14:44:25 -08:00
parent db6fa67d41
commit 81b12b2118

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@ -1718,7 +1718,7 @@ void() CheckPlayer =
// CoD continues the animation but applies a move speed
// penalty, however, that makes no sense! This also applies
// as a better implementation to stop sprinting while jumping.
if (fabs(self.velocity_z) >= 5)
if (fabs(self.velocity_z) >= 150)
W_SprintStop();
// Otherwise, also stop sprinting if we are moving at a base below
// predicted for our slowest possible weapon. This removes the need