From 81b033318d9613e7c5238828ec00cae097fe5846 Mon Sep 17 00:00:00 2001 From: erysdren Date: Sun, 8 Dec 2024 08:24:45 -0600 Subject: [PATCH] SERVER: don't network velocity manually --- source/server/main.qc | 1 - source/shared/shared_defs.qc | 4 ---- 2 files changed, 5 deletions(-) diff --git a/source/server/main.qc b/source/server/main.qc index 1b0b665..5320874 100644 --- a/source/server/main.qc +++ b/source/server/main.qc @@ -377,7 +377,6 @@ void() worldspawn = clientstat(STAT_VIEWZOOM, EV_FLOAT, viewzoom); clientstat(STAT_MAXHEALTH, EV_FLOAT, max_health); clientstat(STAT_PERKS, EV_FLOAT, perks); - clientstat(STAT_VELOCITY, EV_VECTOR, velocity); #endif // FTE diff --git a/source/shared/shared_defs.qc b/source/shared/shared_defs.qc index 0e9ff4a..3df9276 100644 --- a/source/shared/shared_defs.qc +++ b/source/shared/shared_defs.qc @@ -309,10 +309,6 @@ float map_compatibility_mode; #define STAT_MAXHEALTH 67 #define STAT_WEAPONSKIN 68 #define STAT_PERKS 69 -#define STAT_VELOCITY 70 -#define STAT_VELOCITY_X 70 -#define STAT_VELOCITY_Y 71 -#define STAT_VELOCITY_Z 72 .float playernum; float game_over;