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SERVER: don't network velocity manually
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2 changed files with 0 additions and 5 deletions
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@ -377,7 +377,6 @@ void() worldspawn =
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clientstat(STAT_VIEWZOOM, EV_FLOAT, viewzoom);
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clientstat(STAT_MAXHEALTH, EV_FLOAT, max_health);
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clientstat(STAT_PERKS, EV_FLOAT, perks);
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clientstat(STAT_VELOCITY, EV_VECTOR, velocity);
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#endif // FTE
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@ -309,10 +309,6 @@ float map_compatibility_mode;
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#define STAT_MAXHEALTH 67
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#define STAT_WEAPONSKIN 68
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#define STAT_PERKS 69
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#define STAT_VELOCITY 70
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#define STAT_VELOCITY_X 70
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#define STAT_VELOCITY_Y 71
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#define STAT_VELOCITY_Z 72
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.float playernum;
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float game_over;
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