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SERVER: Fix v_morphine not hiding weapon2model
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2 changed files with 2 additions and 1 deletions
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@ -186,6 +186,7 @@ float(string path) model_should_hide_weapon2 =
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case "models/weapons/bk/v_bk.mdl":
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case "models/weapons/bk/v_bk.mdl":
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case "models/weapons/knife/v_bowie.mdl":
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case "models/weapons/knife/v_bowie.mdl":
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case "models/weapons/knife/v_knife.mdl":
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case "models/weapons/knife/v_knife.mdl":
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case "models/weapons/morphine/v_morphine.mdl":
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return true;
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return true;
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}
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}
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@ -1912,7 +1912,7 @@ void() CheckPlayer =
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if (!self.progress_bar_percent) {
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if (!self.progress_bar_percent) {
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ChangeReviveIconState(ent.electro_targeted, 2);
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ChangeReviveIconState(ent.electro_targeted, 2);
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self.movetype = MOVETYPE_TOSS;
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self.movetype = MOVETYPE_TOSS;
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Set_W_Frame (0, 21, 0, 0, SPRINT, SUB_Null, "models/weapons/morphine/v_morphine.mdl", false, S_BOTH);
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Set_W_Frame (0, 21, 0, 0, SPRINT, SUB_Null, "models/weapons/morphine/v_morphine.mdl", false, S_RIGHT);
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if !(self.perks & P_REVIVE)
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if !(self.perks & P_REVIVE)
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self.progress_bar_time = 4;
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self.progress_bar_time = 4;
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