mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 20:01:34 +00:00
SERVER/CLIENT: Adjust Round time delay
This commit is contained in:
parent
897bf79f09
commit
7f28370db6
2 changed files with 9 additions and 8 deletions
|
@ -561,7 +561,7 @@ void(float width, float height) HUD_Rounds =
|
||||||
|
|
||||||
if (endroundchange > time)
|
if (endroundchange > time)
|
||||||
{
|
{
|
||||||
blinking = ((int)(time*1000)&510) - 255;
|
blinking = ((int)(time*475)&510) - 255;
|
||||||
blinking = fabs(blinking);
|
blinking = fabs(blinking);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -628,8 +628,10 @@ void(float width, float height) HUD_Rounds =
|
||||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (endroundchange == 0)
|
if (endroundchange == 0) {
|
||||||
endroundchange = time + 2;
|
endroundchange = time + 7.5;
|
||||||
|
blinking = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (rounds_change == 5)//blink white
|
else if (rounds_change == 5)//blink white
|
||||||
{
|
{
|
||||||
|
@ -696,9 +698,8 @@ void(float width, float height) HUD_Rounds =
|
||||||
endroundchange = 0;
|
endroundchange = 0;
|
||||||
|
|
||||||
color_shift_init = 0;
|
color_shift_init = 0;
|
||||||
blinking = ((int)(time*1000)&510) - 255;
|
blinking += frametime*500;
|
||||||
|
if (blinking > 255) blinking = 255;
|
||||||
blinking = fabs(blinking);
|
|
||||||
|
|
||||||
if (rounds > 0 && rounds < 11)
|
if (rounds > 0 && rounds < 11)
|
||||||
{
|
{
|
||||||
|
|
|
@ -146,7 +146,7 @@ void() EndRound =
|
||||||
} else {
|
} else {
|
||||||
playSoundAtPlayers("sounds/rounds/eround.wav");
|
playSoundAtPlayers("sounds/rounds/eround.wav");
|
||||||
}
|
}
|
||||||
round_changetime = time + 5;
|
round_changetime = time + 10;
|
||||||
|
|
||||||
// No Perks? No Problem & Abstinence Program
|
// No Perks? No Problem & Abstinence Program
|
||||||
if (rounds >= 10) {
|
if (rounds >= 10) {
|
||||||
|
@ -320,7 +320,7 @@ void() Round_Core =
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Remaining_Zombies < 1 && !Delay_Time) {
|
if (Remaining_Zombies < 1 && !Delay_Time) {
|
||||||
Delay_Time = time + 2;
|
Delay_Time = time + 1;
|
||||||
rounds_change = 3;
|
rounds_change = 3;
|
||||||
} else if (Delay_Time && Delay_Time < time) {
|
} else if (Delay_Time && Delay_Time < time) {
|
||||||
Delay_Time = 0;
|
Delay_Time = 0;
|
||||||
|
|
Loading…
Reference in a new issue