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SERVER: Implement Sprint Stun when taking explosive damage
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@ -639,6 +639,10 @@ void(entity inflictor, entity attacker, float damage2, float mindamage, float ra
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final_damage /= radius;
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final_damage *= 60;
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}
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// inflicting damage from an explosive introduces a delay before
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// player can sprint again.
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ent.sprint_delay = time + 3;
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}
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// shake the camera on impact
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vector distance;
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