diff --git a/source/server/damage.qc b/source/server/damage.qc index 63d1485..68fe153 100644 --- a/source/server/damage.qc +++ b/source/server/damage.qc @@ -639,6 +639,10 @@ void(entity inflictor, entity attacker, float damage2, float mindamage, float ra final_damage /= radius; final_damage *= 60; } + + // inflicting damage from an explosive introduces a delay before + // player can sprint again. + ent.sprint_delay = time + 3; } // shake the camera on impact vector distance;