mirror of
https://github.com/nzp-team/quakec.git
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Merge branch 'main' of https://github.com/nzp-team/quakec
This commit is contained in:
commit
7b0cee2d15
2 changed files with 24 additions and 21 deletions
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@ -1714,6 +1714,7 @@ void() Load_Mbox_Data =
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for (float i = 0; i < 25; i++) {
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BoxWeapons[i] = 1;
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}
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fclose(file);
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} else {
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// Parse each Line and write the Data into our Array.
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for (float i = 0; i < 25; i++) {
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@ -1739,6 +1740,8 @@ void() Load_Mbox_Data =
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precache_extra(Getweaponid(i));
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}
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}
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fclose(file);
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}
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void() mystery_box =
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@ -1075,12 +1075,12 @@ float(float wep, float delaytype) getWeaponDelay =
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return 0.5;
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case W_FG:
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if (delaytype == RELOAD)
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return 2.6;
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return 3.0;
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else if (delaytype == FIRE)
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return 0.075;
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case W_IMPELLER:
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if (delaytype == RELOAD)
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return 2.6;
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return 3.0;
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else if (delaytype == FIRE)
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return 0.068;
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case W_GEWEHR:
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@ -1293,7 +1293,7 @@ vector GetWeaponADSPos(float wep) {
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return [2.0, 2.9, 1.0];
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case W_FG:
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case W_IMPELLER:
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return [-6.5, 7.4, 3.27];
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return [-6.5, 5.85, .88];
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case W_GEWEHR:
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case W_COMPRESSOR:
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return [-0.2, 2.55, 2.63];
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@ -1382,7 +1382,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
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return [-3903.3, 2564.5, 0];
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case W_FG:
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case W_IMPELLER:
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return [-14800, 6000, 0];
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return [-11798, 1800, -5000];
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case W_RAY:
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case W_PORTER:
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return [-12700, 2086.9, 0];
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@ -1738,31 +1738,31 @@ float(float wep, float frametype, optional float z) GetFrame =
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switch (frametype)
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{
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case FIRE_START:
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return 1;
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return 0;
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case FIRE_END:
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return 3;
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return 2;
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case RELOAD_START:
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return 41;
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return 3;
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case RELOAD_END:
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return 88;
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case SPRINT_IN_START:
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return 29;
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case SPRINT_IN_START:
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return 35;
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case SPRINT_IN_END:
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return 33;
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return 36;
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case SPRINT_OUT_START:
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return 34;
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return 36;
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case SPRINT_OUT_END:
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return 37;
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case TAKE_OUT_START:
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return 8;
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return 32;
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case TAKE_OUT_END:
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return 15;
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return 34;
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case PUT_OUT_START:
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return 3;
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return 30;
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case PUT_OUT_END:
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return 7;
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return 32;
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case RELOAD_CANCEL:
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return 64;
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return 15;
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}
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break;
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case W_GEWEHR:
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@ -2917,13 +2917,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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break;
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case W_FG:
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case W_IMPELLER:
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if (curweaponframe == 43) {
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if (curweaponframe == 6) {
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sound (self ,5, "sounds/weapons/fg42/magout.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 60) {
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} else if (curweaponframe == 14) {
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sound (self ,5, "sounds/weapons/fg42/magin.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 72) {
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} else if (curweaponframe == 23) {
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sound (self ,5, "sounds/weapons/fg42/boltback.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 77) {
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} else if (curweaponframe == 26) {
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sound (self ,5, "sounds/weapons/fg42/boltforward.wav", 1, ATTN_NORM);
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}
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break;
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@ -3921,7 +3921,7 @@ vector (float wep) GetWeaponFlash_Offset =
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return [3899, -5021, 78199];
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case W_FG:
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case W_IMPELLER:
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return [14000, -12000, 110000];
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return [14000, -10000, 70000];
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case W_GEWEHR:
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case W_COMPRESSOR:
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return [6500, -8500, 65000];
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