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CLIENT: hud.qc: add a nice drawfill for a11y
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@ -1973,6 +1973,8 @@ void(float width, float height) HUD_PlayerDebugInfo =
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vector pos = [cvar("scr_playerdebuginfo_x"), cvar("scr_playerdebuginfo_y")];
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pos.x += GetUltraWideOffset();
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drawfill(pos - [8, 8], [128, 192], [0, 0, 0], 0.75, 0);
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Draw_Float_Fancy(pos, "Speed:", lastups, "qu/s");
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if (cvar("scr_playerdebuginfo") >= 2)
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