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CLIENT: Add CSQC Flame particle effect
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parent
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commit
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7 changed files with 42 additions and 53 deletions
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@ -1403,6 +1403,17 @@ noref void() CSQC_Parse_Event =
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if (cvar("nzp_particles"))
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pointparticles(particleeffectnum("blood.blood_particle"), loc, '0 0 0', 1);
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break;
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case EVENT_FLAME:
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vector floc;
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floc_x = readcoord();
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floc_y = readcoord();
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floc_z = readcoord();
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if (cvar("nzp_particles")) {
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pointparticles(particleeffectnum("flames.flame_particle"), floc, '0 0 0', 1);
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}
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break;
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case EVENT_LIMBGIB:
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vector gloc;
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@ -157,18 +157,8 @@ void() Dog_Think =
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// Play particles if we're on fire
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if (self.onfire) {
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#ifdef FTE
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te_flamejet(self.origin, v_up*8, 10);
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#else
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particle (self.origin, v_up*8, 0, 0);
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#endif // FTE
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Effect_Fire(self.origin);
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}
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}
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float dogCount;
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@ -647,6 +647,28 @@ void(entity who, float version) nzp_setdoubletapver =
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#endif // FTE
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void(vector org) Effect_Fire =
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{
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#ifndef FTE
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particle (self.origin, v_up*8, 111, 0);
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#else
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_FLAME);
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WriteCoord(MSG_MULTICAST, org_x);
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WriteCoord(MSG_MULTICAST, org_y);
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WriteCoord(MSG_MULTICAST, org_z);
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multicast('0 0 0', MULTICAST_ALL);
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//te_flamejet(self.origin, v_up*8, 10);
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#endif // FTE
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};
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// *****************************************
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// Unrelated to engine, but custom functions
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// *****************************************
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@ -54,17 +54,7 @@ void() Barrel_Think =
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{
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// Spawn the flame particles
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if (self.ltime > 10) {
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#ifndef FTE
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particle (self.origin, v_up, 111, 0);
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#else
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te_flamejet(self.origin + '0 0 45', v_up, 10);
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#endif // FTE
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Effect_Fire(self.origin + '0 0 45');
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self.ltime = 0;
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}
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self.ltime++;
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@ -28,33 +28,17 @@
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string(float wep, float gorvmodel) GetWeaponModel;
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void() ReturnWeaponModel;
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void() flame_update = {
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#ifndef FTE
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particle (self.origin, v_up, 111, 0);
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#else
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te_flamejet(self.origin, v_up, 10);
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#endif // FTE
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void() flame_update =
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{
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Effect_Fire(self.origin);
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self.think = flame_update;
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self.nextthink = time + random()+0.1;
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}
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void() place_fire =
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{
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#ifndef FTE
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particle (self.origin, v_up*8, self.frame, 0);
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#else
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te_flamejet(self.origin, v_up*8, 10);
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#endif // FTE
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Effect_Fire(self.origin);
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self.think = flame_update;
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self.nextthink = time + random()+0.1;
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@ -33,16 +33,7 @@
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//
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void() Flame_LingerThink =
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{
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#ifdef FTE
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te_flamejet(self.origin, v_up*8, 5);
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#else
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particle (self.origin, v_up*8, 0, 0);
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#endif // FTE
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Effect_Fire(self.origin);
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if (self.ltime < time)
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remove(self);
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@ -60,6 +60,7 @@ const float EVENT_BETTYPROMPT = 43;
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const float EVENT_LIMBGIB = 44;
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const float EVENT_CHATMESSAGE = 45;
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const float EVENT_DOUBLETAPUPDATE = 46;
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const float EVENT_FLAME = 47;
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// Define our FTE platform
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#ifndef STANDARD
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