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Merge pull request #108 from Peter0x44/main
SERVER: Refactor W_Give_Ammo, ensure only the needed ammo gets added to the magazine
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commit
70b01aa279
1 changed files with 17 additions and 11 deletions
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@ -280,31 +280,37 @@ void(float side) W_Give_Ammo =
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if (self.weapons[0].weapon_reserve == 0)
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return;
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float ammo_shot, max_mag, loadammo;
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float ammo_needed, max_mag, loadammo;
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max_mag = getWeaponMag(self.weapon);
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// Determine how much ammo is needed to reload the selected side
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if (side == S_LEFT) {
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ammo_shot = max_mag - self.weapons[0].weapon_magazine_left;
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ammo_needed = max_mag - self.weapons[0].weapon_magazine_left;
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} else {
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ammo_shot = max_mag - self.weapons[0].weapon_magazine;
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ammo_needed = max_mag - self.weapons[0].weapon_magazine;
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}
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if (ammo_shot < self.weapons[0].weapon_reserve)
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// Ensure we don't take more ammo than is in the reserve
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if (ammo_needed > self.weapons[0].weapon_reserve)
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{
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self.weapons[0].weapon_reserve = self.weapons[0].weapon_reserve - ammo_shot;
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loadammo = self.weapons[0].weapon_reserve;
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loadammo = max_mag;
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// Deplete reserve
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self.weapons[0].weapon_reserve = 0;
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}
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else
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{
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loadammo = self.weapons[0].weapon_magazine + self.weapons[0].weapon_reserve;
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self.weapons[0].weapon_reserve = 0;
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// Load the ammo needed to fill the magazine, and subtract it from the reserve
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loadammo = ammo_needed;
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self.weapons[0].weapon_reserve -= ammo_needed;
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}
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// Apply ammo load to the correct side
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if (side == S_LEFT) {
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self.weapons[0].weapon_magazine_left = loadammo;
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self.weapons[0].weapon_magazine_left += loadammo;
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} else {
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self.weapons[0].weapon_magazine = loadammo;
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self.weapons[0].weapon_magazine += loadammo;
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}
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};
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@ -2186,4 +2192,4 @@ void() WeaponCore_ClientLogic =
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// Allow Melee to be pressed again
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self.semi_actions &= ~SEMIACTION_MELEE;
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}
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};
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};
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