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Server: Limit revive checks to PC
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@ -2264,6 +2264,7 @@ void() CheckPlayer =
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}
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/* Check player push start */
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#ifdef PC
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entity ent;
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ent = findradius(self.origin, 70);
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@ -2325,6 +2326,7 @@ void() CheckPlayer =
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}
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ent = ent.chain;
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}
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#endif
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/* Check for player push end */
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if (!self.button2 && self.flags & FL_ONGROUND) {
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