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Changes for new PPSH Model
updated ADS/Frames for new model
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parent
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commit
701a9df98d
1 changed files with 22 additions and 22 deletions
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@ -1354,7 +1354,7 @@ vector GetWeaponADSPos(float wep) {
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return [-3.9, 3.5, 1.84];
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case W_PPSH:
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case W_REAPER:
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return [-9.79, 5.5, 2.94];
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return [-3.79, 3.75, 1.5];
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case W_PTRS:
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case W_PENETRATOR:
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return [-9.79, 6.6, 2.44];
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@ -1428,7 +1428,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
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return [-6550, 4400, 0];
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case W_PPSH:
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case W_REAPER:
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return [-11000, 3700, 0];
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return [-7500, 3000, 0];
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case W_MP40:
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case W_AFTERBURNER:
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return [-12320, 7600, 0];
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@ -2052,29 +2052,29 @@ float(float wep, float frametype, optional float z) GetFrame =
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case FIRE_START:
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return 0;
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case FIRE_END:
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return 0;
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return 1;
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case RELOAD_START:
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return 4;
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return 5;
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case RELOAD_END:
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return 34;
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return 38;
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case SPRINT_IN_START:
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return 44;
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return 40;
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case SPRINT_IN_END:
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return 45;
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return 42;
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case SPRINT_OUT_START:
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return 47;
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case SPRINT_OUT_END:
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return 49;
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case TAKE_OUT_START:
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return 46;
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case TAKE_OUT_END:
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return 49;
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case PUT_OUT_START:
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return 43;
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case PUT_OUT_END:
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case SPRINT_OUT_END:
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return 45;
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case TAKE_OUT_START:
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return 49;
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case TAKE_OUT_END:
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return 52;
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case PUT_OUT_START:
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return 46;
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case PUT_OUT_END:
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return 48;
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case RELOAD_CANCEL:
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return 16;
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return 22;
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}
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break;
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case W_PTRS:
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@ -2978,15 +2978,15 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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break;
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case W_PPSH:
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case W_REAPER:
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if (curweaponframe == 7) {
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if (curweaponframe == 8) {
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sound (self ,5, "sounds/weapons/ppsh/magout.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 15) {
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} else if (curweaponframe == 20) {
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sound (self ,5, "sounds/weapons/ppsh/magin.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 19) {
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} else if (curweaponframe == 22) {
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sound (self ,5, "sounds/weapons/ppsh/maghit.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 26) {
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} else if (curweaponframe == 30) {
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sound (self ,5, "sounds/weapons/ppsh/boltback.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 28) {
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} else if (curweaponframe == 33) {
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sound (self ,5, "sounds/weapons/ppsh/boltrelease.wav", 1, ATTN_NORM);
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}
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break;
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