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CLIENT: Calculate slack for cl_viewent2
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@ -295,7 +295,7 @@ void() ViewModel_Draw =
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ViewModel_Animate(cl_viewent2);
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ViewModel_Animate(cl_viewent2);
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// Have the View Model "lag behind" the camera a bit.
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// Have the View Model "lag behind" the camera a bit.
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cl_viewent.angles = ViewModel_CalcSlack();
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cl_viewent.angles = cl_viewent2.angles = ViewModel_CalcSlack();
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// Send the viewents to engine for drawing.
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// Send the viewents to engine for drawing.
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addentity(cl_viewent);
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addentity(cl_viewent);
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