Use proper scope graphic

This commit is contained in:
moto 2022-05-09 17:12:57 -04:00
parent 4d5363b08f
commit 6f25b07c1f

View file

@ -1087,7 +1087,7 @@ void() Draw_Crosshair =
setmodel(vmodel, ""); setmodel(vmodel, "");
setmodel(v2model, ""); setmodel(v2model, "");
drawfill('0 0 0', [g_width/2 - g_height/2, g_height, 0], '0 0 0', 1, 0); drawfill('0 0 0', [g_width/2 - g_height/2, g_height, 0], '0 0 0', 1, 0);
drawpic([(g_width/2 - g_height/2),0,0], "gfx/hud/scope.tga", [g_height, g_height, 1], [1,1,1], 1); drawpic([(g_width/2 - g_height/2),0,0], "gfx/hud/scope_nb.tga", [g_height, g_height, 1], [1,1,1], 1);
drawfill([(g_width/2 + g_height/2),0,0], [g_width, g_height, 0], '0 0 0', 1, 0); drawfill([(g_width/2 + g_height/2),0,0], [g_width, g_height, 0], '0 0 0', 1, 0);
} }